Standard Equipment (FiD)
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Standard items available to all characters.
Standard Equipment
- ☐, ☐, ☐ Weapon
- ☐-☐ Large Weapon
- ■ Knife
- ☐ Throwing Knives
- ☐-☐ Armor ☐-☐-☐ +Heavy
- ■ Holy Symbol
- ■ Whistle
- ☐ Musical Instrument
- ■ Tinderbox
- ☐ Torch
- ☐ Lantern
- ☐, ☐, ☐ Oil flask
- ☐ Climbing Gear
- ☐ Hook and 15m Rope
- ☐ Mirror
- ☐, ☐ Caltrops
- ☐-☐ Folding pole (3m)
- ☐ Burglary Gear
- ☐ , ☐ Manacles
- ☐ Subterfuge Supplies
- ☐ Spikes
- ☐-☐ Camping gear
- ☐-☐ Medicine chest
- ☐ Light Tools
- ☐-☐ Heavy Tools
- ☐, ☐, ☐ Documents
- ☐, ☐, ☐ Monster Bribe
Weapon: A one handed weapon such as a sword, axe, mace, whip, pistol, sling, or hand crossbow. Includes exotic weapons such as a blackjack, brass knuckles, whip, length of chain, razor-edged fan, or steel-toed boots
Large Weapon: A two-handed weapon such as a longsword, greatsword, longbow, crossbow, musket, or pole-arm
Knife: A universal tool and emergency weapon.
Throwing Knives: Six small, light blades such as knives or darts.
Armor: A thick leather tunic with a high collar, reinforced gloves and boots. +Heavy: The addition of chain mail, metal plates, a metal helm. The load for heavy armor is in addition to normal armor.
Holy Symbol: A small religious symbol usually made of silver. Might protect from supernatural threats.
Whistle: A signaling device or tiny instrument such as a castanet or jaw harp.
Musical Instrument: A small and handy musical instrument such as a bagpipe, flute, fiddle, lap harp, lyre, small drum, trumpet and the like. Large instruments are unsuitable for adventuring.
Tinderbox: Ignites tinder after about a minute of effort.
Torch: Burns for about an hour, emergency weapon.
Lantern: Metal lantern with shutters and a lens to project a ray of light. Comes with 1h of oil. Fragile.
Oil flask: 6h or lantern fuel, lubricant, or emergency incendiary.
Climbing Gear: A small pouch of chalk dust. A climbing harness with loops and metal rings. A set of iron pitons and a small mallet. Rope comes separately
Hook and 15m Rope: 15 meters of thin rope with a grappling hook. Safe to 150 kg.
Mirror: Polished metal or glass mirror in a protective case.
Caltrops: Small spike traps to delay pursuit.
Folding pole (3m): Two thin wooden staves joined by a clever leather joint. Can trigger traps at a safe distance or assist jumps. Not suited for combat.
Burglary Gear: A set of lockpicks. A small pry-bar. Vials of oil to silence squeaky hinges. A coil of wire and fishing hooks. A small pouch of fine sand.
Manacles Two sets of chain cuffs with a connecting chain and a simple lock and key.
Subterfuge Supplies: A theatrical makeup kit. A selection of blank documents, ready for the forger's hand. Costume jewelry. A reversible cloak and distinctive hat. A forged badge of office.
Spikes: A dozen iron spikes, chisels, and a mallet for blocking doors.
Camping gear: Bedroll, cooking pot, taupaulin
Medicine chest: Scalpels, bone saw, pincers, needle & thread, bandages, opium, simple medicines, leeches.
Light Tools: Tools for one craft that does light work, like clockmaker, scribe, tailor, whitesmith, or woodcarver.
Heavy Tools: Tools for heavy construction work, like that of a blacksmith, carpenter, lumberjack, or mason.
Documents: Blank pages, a vial of ink, a pen, and a selection of papers such as a registry of the nobility, City Watch duty list, monster identification manual, treatise on scholarly subject, a few rough maps, a number of letters and official papers. Specific documents may require a flashback to acquire.
Monster Bribe: Something enticing to unsophisticated creatures like glass beads, strong drink, food, or a scent lure.