Air Powers (FiD)
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Air is an elemental power that affects gasses, and to a limited extent vacuum.
Air powers deal with gases and atmospheric conditions such as wind, precipitation and cloud formations. It can be quite useful in that it can alter the battlefield itself, rather than the abilities of the combatants, evening the odds in an unfair fight by preventing the use or overwhelming odds or allowing escape from a hopeless battle. It is most practical when invoked over a small area, possibly dangerously powerful if used over wide areas.
Air attacks by buffeting and tossing opponents, which is powerful against fliers and good at distracting and delaying, but very poor at doing actual damage. Escalated air attacks can create a vacuum that does significant damage to creatures that breathe.
Air elementals appear as billowing cloud-creatures or as dust devils, transparent by nature. They are visible when they act but invisible while at rest. Creatures that manifest air are birds and winged and flying creatures of all kinds, including fantastic ones such as pegasi, winged horses.
Air Power Effects Table
Action | Basic No minimum 3 Stress |
Advanced Minimum 2 Dice 5 Stress |
Master Minimum 4 Dice 7 Stress |
Apex Minimum 6 Dice 13 Stress |
Attune | Sky Sight You can sense air creatures and active air powers. |
Zephyr Zapper Dismiss an Air creature. End the and effect of Air or that affect air. |
Zephyr Zeal Summon an Air creature. |
Gate of Gales Create a portal to a plane of air. |
Command | Gust Guide Command Air creatures even if you don't share a language. |
Wind Whisper Have the wind carry your words far away. |
Aerial Authority Command Air creatures as if you were their superior. |
Typhoon Tyrant Permanently bind air creatures to service. |
Consort | Mist Mantle Imbue clothes and accessories with air and mist. |
Aeromorph Assume the form of an air creature. |
Aerify Shapechange a willing or helpless creatures into an Air creature. |
Sky Hunt Aerifya number of willing or non-sentient creatures and give them a simple instruction. |
Finesse | Cloud Cruiser Ride an air mount or air vehicle. |
Misty Melee A fine and potent Air close-range attack, or give crew Cloud Cruiser. |
Gust Guide Fine manipulation of air: tiny whirlwinds and local pressure can push a buttons and objects. |
Storm Swipe A storm of Air blades, suppressing scale and acting as a fine potent weapon. |
Hunt | Cloud Chaser You can track a flier, even if they don't leave a mundane trail. |
Zephyr Zap Air attack similar in effect to a fine and potent stun rifle. |
Atmospheric Architect Control wind and weather. |
Air Assault Air attack similar to a fine and potent stun grenade. |
Prowl | Shroud Transparent standing still, wind and mist when you move. |
Flight Fly fast but clumsily, not suited to cluttered environments. |
Air Circus Bring allies along when you use Shroud and Flight. |
Cloud Walk Crew fly very fast from one location to another. |
Skirmish | Air Skirmish Air close-range attack, similar to a saber or pistol. |
Potent Air Air Skirmish, and the attack is fine and potent. |
Whirlwind Wind and mist negate scale. |
Gale Fury Gale of blades attack all enemies in an area. |
Study | Analyze Air Identify gasses, creatures of Air, and Air powers. |
Air Lore Learn the powers and abilities of gasses you analyze. |
Air Echo Read the past events of a gas container. |
Omniscient Air Air Lore in a wide area. |
Survey | Detect Air Sense air, Air creatures, and powers. |
Eye of Air Choose air that you have detected; perceive as if you were at that spot. |
Aero Scout Choose a location or creature. You gain an Eye of Air at the nearest suitable space of air, which is usually right on top of the target. |
Omnipresent Air You perceive from all air at once over a wide area. This is harder if the air is closed of or must pass a narrow passage to give you access. |
Sway | Aero Ear Understand Air creatures and learn learn the objectives of air creatures. |
Aeromancy Crew can communicate with air creatures. Influence folk to be inspired and flexible. |
Aerial Urge Post a suggestion in the mind of an air creature. |
Air Implantation Permanently change the personality and motivations of air creatures. |
Tinker | Bellows Handle air and gases as bellows or a fan, air pump, or compressor. |
Weave Wind Shape gases and vacuum, and they will retain their new shape. |
Aeromorphosis Create air out of nothing, transform air into matter of another power. |
Skyshaper Weave Wind on a huge scale, affecting the weather or air of an entire region. |
Wreck | Air Smash Air lacks precision in wrecking, can noisily smash even very large things. |
Tempest Tackle Air Smash but stronger. Works as a fine potent sledgehammer in combat. Noisy. |
Vanishing Gale Tempest Tackle and destroyed targets silently disappear. |
Aero Annihilation Tempest Tackle over a large area. Level a city bloc or make a sandstorm. |
Expanded Air Powers
Attune
Connect with the natural world and harness the power of plants for various purposes.
Sense Sprout You can detect plants and plant powers.
Banish Bud You can force a plant creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of the plant power.
Fecundity You can call a plant creature from a different plane. Summoning plant usually animates existing plants; summoning creatures from nothing gives a worse position.
Gateway of Growth You can create a portal that allows travel to and from the plane of plants for a limited time.
Sky Sight
You can sense air creatures and active air powers.
Zephyr Zapper
Dismiss an Air creature. End the and effect of Air or that affect air.
Zephyr Zeal
Summon an Air creature.
Gate of Gales
Create a portal to a plane of air.
Command
Gust Guide Command Air creatures even if you don't share a language.
Wind Whisper Have the wind carry your words far away.
Aerial Authority Command Air creatures as if you were their superior.
Typhoon Tyrant Permanently bind air creatures to service.
Consort
Mist Mantle Imbue clothes and accessories with air and mist.
Aeromorph Assume the form of an air creature.
Aerify Shapechange a willing or helpless creature into an Air creature.
Sky Hunt Aerify a number of willing or non-sentient creatures and give them a simple instruction.
Finesse
Cloud Cruiser Ride an air mount or air vehicle.
Misty Melee A fine and potent Air close-range attack, or give crew Cloud Cruiser.
Gust Guide Fine manipulation of air: tiny whirlwinds and local pressure can push buttons and objects.
Storm Swipe A storm of Air blades, suppressing scale and acting as a fine potent weapon.
Hunt
Cloud Chaser You can track a flier, even if they don't leave a mundane trail.
Zephyr Zap Air attack similar in effect to a fine and potent stun rifle.
Atmospheric Architect Control wind and weather.
Control wind and weather. This is usually used as a setup, but may also change how people act in reaction to the environment—rain, smoke, or snow and the like are likely to make people want to stay indoors or run out as the case may be. This does not inflict any direct damage. You normally cover a single room indoors or a city block outdoors.
Air Assault Air attack similar to a fine and potent stun grenade.
Prowl
Shroud Transparent standing still, wind and mist when you move.
Flight Fly fast but clumsily, not suited to cluttered environments.
Air Circus Bring allies along when you use Shroud and Flight.
Cloud Walk Crew fly very fast from one location to another.
Skirmish
Air Skirmish Air close-range attack, similar to a saber or pistol.
Potent Air Air Skirmish, and the attack is fine and potent.
Whirlwind Wind and mist negate scale.
Gale Fury Gale of blades attack all enemies in an area.
Study
Analyze Air Identify gases, creatures of Air, and Air powers.
Air Lore Learn the powers and abilities of gases you analyze.
Air Echo Read the past events of a gas container.
Omniscient Air Air Lore in a wide area.
Survey
Detect Air Sense air, Air creatures, and powers.
Eye of Air Choose air that you have detected; perceive as if you were at that spot.
Choose spot of air you know is there; perceive as if you were at that spot. You can perceive out of thin air, but doing so disturbs the air, creating small clouds or vortices.
Aero Scout Choose a location or creature. You gain an Eye of Air at the nearest suitable space of air, which is usually right on top of the target.
Omnipresent Air You perceive from all air at once over a wide area. This is harder if the air is closed off or must pass a narrow passage to give you access.
Sway
Aero Ear Understand Air creatures and learn the objectives of air creatures.
Aeromancy Crew can communicate with air creatures. Influence folk to be inspired and flexible.
Aerial Urge Post a suggestion in the mind of an air creature.
Air Implantation Permanently change the personality and motivations of air creatures.
Tinker
Bellows Handle air and gases as bellows or a fan, air pump, or compressor.
Weave Wind Shape gases and vacuum, and they will retain their new shape.
Aeromorphosis Create air out of nothing, transform air into matter of another power.
Skyshaper Weave Wind on a huge scale, affecting the weather or air of an entire region.
Wreck
Air Smash Air lacks precision in wrecking, can noisily smash even very large things.
Tempest Tackle Air Smash but stronger. Works as a fine potent sledgehammer in combat. Noisy.
Vanishing Gale Tempest Tackle and destroyed targets silently disappear.
Aero Annihilation Tempest Tackle over a large area. Level a city bloc or make a sandstorm.