Electricity Powers (FiD)

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Electricity is something that accompanies technology. Primitives recognize the power of lightning and perhaps static electricity, but little more.

Electricity powers deal with electric current, tension, and potential. It also masters magnetism. Most commonly viewed in technological terms, this also represents the lightning bolts of Zeus and the thundering hammer of Thor. Electricity is in a dominant position towards much technology - even if electric powers are not subtle enough to control technology and electronics, they can usually detect or destroy such devices.

Electric attacks are made of lightning. It is extra effective against electronics and less effective against grounded metal. Metal armor works normally against electricity unless it is grounded, in which case it grants immunity.

Electric creatures are electric elementals and monsters with electric powers, such as Tanngrisnir and Tanngnjóstr, the goats of Thor. This includes creatures with electronic brains like AIs and robots. The few natural animals that use electricity, mainly electric eels and sharks with electrosense, can be affected by both electric and Animal powers.

The plane of electricity in a magical setting is made up of ball-lightning-like nodes of electric powers, with arcs to other similar clusters nearby. These nodes are habitats where electric creatures thrive. Random bolts of lightning connect to more distant nodes.

Electricity Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Perceive
Detect Electric creatures and powers.
Dismiss
Dismiss Electric creatures or to end the operation of an Electric ability.
Summon
Summon an Electric creature from another plane.
Gate
Create a portal to a plane of Electricity.
Command Electric Edict
Command Electric creatures even if normally couldn't. You do not understand them in return.
Jolt Jargon
Crew can communicate with electric creatures.
Electric Elite
Command Electric creatures, as if you were their superior.
Electric Enslave
Permanently bind electric creatures to service.
Consort Arcing Attire
Make electric arcs around your body to mask your identity or create fabulous outfits.
Shocking Shape
Assume the form of an Electric creature.
Transformator
Shapechange a willing or helpless creatures into an electric creature.
Wild Watts
Transform a number of willing or non-sentient creatures, give them a simple instruction.
Finesse Jolted Journey
Ride an Electric mount or vehicle as if it was domesticated and you have the keys.
Lightning Lunge
Fine and potent close-range electric attack. Give your friends Jolted Journey.
Current Control
Fine electric manipulation, small exact manipulations at range.
Lightning Labyrinth
A storm of electricity, suppressing the effect of scale.
Hunt Spark Seeker
Track electric creatures and vehicles.
Lightning Longshot
Electric attack similar to a fine and potent rifle.
Glow Glimmer
Control electric devices, create coronas.
Volt Volley
Electric attack similar to a fine and potent grenade.
Prowl Lightning Lurker
Hide from magic and electric sensors.
Surge Surfer
Momentarily turn yourself into electricity to travel along electric power cables.
Shock Squadron
Bring allies when you use Lightning Lurker and Surge Surfer.
Watt Warp
Crew can teleport along electrical power lines and conductors.
Skirmish Spark Stab
Electric close-range attack, similar to a melee weapon or pistol.
Lightning Lunge
Skirmish Attack, except the weapon is fine and potent.
Lightning Labyrinth
Create distractions an that prevents scale.
Electro-Explosion
Electric attack on all nearby enemies.
Study Electric Eye
Identify electric creatures and items. See radio waves.
Current Clarity
Learn the powers and abilities of something you analyze. Listen to radio.
Ampere Analysis
See past events around electric phenomena.
Joule Judge
Current Clarity in a wide area, then Ampere Analysis on some targets.
Survey Volt Vision
Sense Electric creatures, current, electromagnetic radiation.
Voltage View
Perceive the surroundings of a known operating electric device as if you were there.
Power Probe
Choose a location or creature. Gain Voltage View at the nearest electric device.
Power Panorama
Perceive from all electric devices at once over a wide area.
Sway Current Clarity
Understand electric creatures and gauge their motivations.
Electric Eloquence
Crew can communicate with electric creatures. Make folk more quick and decisive.
Watt Whispers
Post suggestions in the mind of an electric creature.
Charge Compulsion
Permanently change the personality and motivations of an electric creature.
Tinker Current Control
Handle electric devices as if you had the appropriate tools and protective devices.
Current Crafting
Shape electric currents and elctro-magnetic radiation directly, will retain their shape.
Spawn Sparks
Create electric objects, currents, and radiation out of nothing.
Lightning Lattice
Spawn Sparks on industrial scale or something large, such as freestanding arc wall.
Wreck Static Smash
Jimmy electric devices like a sledgehammer. Noisy and leaves a twisted object in place. Jam radio waves.
Short Circuit
Static Smash, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
Silent Surge
Short Circuit, but destroyed targets silently disappear. Blank out radar and radio waves.
EMP
Short Circuit over a large area. Cause blackout, jam all radio and radar, cause random lighting strikes.

Surge Surfer
Momentarily turn yourself into electricity to travel along electric power cables. Your movement is impeded by safety measures like plugs and breakers.

Current Crafting
Shape electric currents and elctro-magnetic radiation as clay. Currents and radiation will retain their new shape for some time. You can hear radio transmissions.

Expanded Electricity Powers

Expanded descriptions of effects that differ significantly from Typical Powers.

Apparently electricity is the perfect source of power. No Electricity power is different enough to need its own detailed description.