Light Powers (FiD)

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Light is both physical and spiritual light, inspiring deeds of charity and benevolence. Light is opposed to darkness.

Light is the power of ethics, inspiration, and enlightenment. It involves physical light, insight, and meaning. It gives meaning to the blind forces of order and flux, and drives away the darkness. Light powers serve to inspire, awe, and enlighten.

Light attacks are beams of coherent light, like lasers, lights words, and holy light.

Light Power Effects Table

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Light Lens
You can detect creatures and powers of light. Creatures of light are called angels and have a halo of light.
Dismiss
You can force any that is native to another plane of existence to return to that plane, or to end the operation of an ability of any power.
Summon
You can call an angel from a place of your power. You never truly control angles, but they will cooperate in good deeds. Learning who to summon may require study or be a a score in itself.
Gate
You can create a portal that allows travel to and from the plane of light for a limited time.
Command Communicate
You can communicate with angels even if normally couldn't, allowing you to use the command action normally on them.
Radiant Rejection
You and allies can communicate with angels. You can communicate with normal folk to make break free of evil domination.
Celestial Calling
You can give commands to angels, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
Angelic Archway
You can permanently bind angels to stay on your plane. Unless affected by other powers, they will stay in one location and act according to your instructions, very loyal and very literal-minded.
Consort Radiant Raiment
You can change your clothes and accessories by imbuing them with light. This can mask your identity or create fabulous outfits.
Angelic Alteration
You assume the form of an angel. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Celestial Conversion
You can shapechange a willing creature of good nature into an angel. A target can end the effect at any time.
Legion of Light
You can transform a large number of willing and good-natured creatures into angels for a limited time.
Finesse Radiant Roam
You can move and see regardless of the level of light or darkness. Enemies can still hide in shadows.
Radiant Riposte
You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
Radiant Reach
You can do fine manipulation of light, allowing you to do small and exact manipulations at range. This allows you to trigger or hinder mechanisms or perform other minor manipulations, as long as the target is sensitive to light or heat.
Radiant Rain
Your power manifests like a rain of searing rays, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Ethereal Eye
You can track creatures with strong good or bad intentions.
Radiant Ray
You can use your power to attack, similar in effect to a fine and potent laser rifle.
Celestial Cascade
You can use your power to attack similar to a fine and potent laser bomb. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Celestial Cannonade
You call down the equivalent of a fine potent artillery laser barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Halo Haze
You can become invisible in strong light.
Luminous Leap
You can move in a flash. This allows you to teleport short distances to a spot you can see.
Celestial Conveyance
You can bring allies along when you use Halo Haze and Luminous Leap.
Ethereal Express
You and allies can teleport from one brightly illuminated to another. This is regional travel, you stay within the same city or region.
Skirmish Radiant Rapier
You can use the power as a close-range laser attack, similar in effect to a melee weapon or pistol.
Luminous Lance
Same as Skirmish Attack, except the weapon is fine and potent.
Luminous Labyrinth
Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Bright Blitz
Your light strikes out in all directions, attacking all enemies in a wide area.
Study Angelic Appraisal
You can sense the use and result of powers.
Luminescent Lore
You know the powers and abilities of something you use Angelic Appraisal on.
Radiant Recall
You read the past events of something you analyze with Luminescent Lore. This includes previous owners and how the object has been moved around as well as significant scenes.
Divine Discovery
You use Luminescent Lore on everything in a wide area. This is easy to do where you are, more difficult at range. You can then use Radiant Recall on some of these targets.
Survey Angelic Awareness
You can sense strong good and evil intentions as well as physical illumination. This works even when you can't see the target, but both range and information suffers.
Gleaming Gaze
Choose a glowing object that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.
Radiant Revelation
Choose a location or creature. You gain a sensor at the nearest glowing object, which is often close enough to perceive the target.
Illuminated Insight
You perceive from all glowing objects at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Radiant Rapport
You can communicate with angels even if normally couldn't, allowing you to use the sway action normally on them.
Luminous Lexicon
You and allies can communicate with angels. You can communicate with normal folk to make them do good.
Cricket Voice
You can post suggestions in the mind of a creature manifesting your power, which will be triggered under conditions you specify. These suggestions must be to make them do good or to break free of evil domination.
Seraphic Subjugation
You change the personality and motivations of intelligent creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Celestial Crafting
You can handle light, lamps, lasers, and holiness as if you had the appropriate tools and protective devices.
Radiant Reshaping
You can shape light, lasers, and holiness as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as light and lasers.
Radiant Creation
You can handle light, lasers, and holiness out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
Radiant Replication
This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Gleaming Grasp
Light cuts and welds like a laser and chases darkness away. You can wield this power like a sledgehammer. Noisy and leaves a twisted object in place.
Radiant Ravage
Similar to Gleaming Grasp but with increased effect. Works as a fine potent sledgehammer in combat.
Ethereal Erasure
Similar to Radiant Ravage, but destroyed targets silently disappear or are reduced to a fine dust.
Heavenly Holocaust
Similar to Radiant Ravage, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.

Expanded Light Powers

Expanded descriptions of effects that differ significantly from Typical Powers.

Attune

The consequences depends entirely on what happens around you when you do it. If a powerful creature resists being dispelled or dismissed, its at least risky. Add a general melee against strong opponents, and the situation becomes desperate. Having helpers and bodyguards improves position, and sometimes the situation is calm or a creature wants to be dismissed and the position is controlled.

Light Lens You can detect powers and creatures linked to creatures and powers. This applies to all powers, not just light.

You can detect all powers and creatures tied to all powers. This is a very high-utility version of attune. Light Lens is usually done to spot a disguised creature. However, it can also help identify a creature's connection to light powers. Limited effect suffices against a creature you can clearly see. You need greater effect against against a creature that is hidden (standard effect) or behind a wall (great effect). The position usually starts controlled, with the usual consequence that you cannot try again or only try again at greater risk.

Dismiss You can force a creature of light to return to heaven, or to end the operation of an ability of any power.

Dismissing a creature requires great effect, and if the creature is of a higher tier, as they often are, might require that the creature is weakened by combat, interactions, or by being set up. Consequences include

Dispelling is usually easier, but not always. Most powers only dispel effects of their own power. Read this generously. As an example, the fire power can dispel any fire power, but also powers that affect flames and heat sources, as well as powers that affect fire creatures. It can be used as a defense against others' use of power, or it can be used to break the continuing effects of powers.

Consequences can be to provoke enemies, make a summoned creature go wild, or simply the result of exposing yourself to other dangers.

Dispelling is often used as a setup action to help another character in a situation when the opposition is using powers. The position is controlled, possibly risky if there are a lot of other dangers around. Limited effect creates an opening that makes the supported action potent. Normal effect improves the position of the supported action. Great effect improves both position and effect of the supported power.

When used directly, the effect is usually limited unless the opponent is relying on powers for their safety. Against an opponent that uses power to fly or even breathe you can have a better effect.

When dramatically appropriate that a power is hard to dispel, often because it is the crux of the situation, this will not negate the power but instead give you a clue to what you need to do to resolve the situation.

Consequences of dispelling can be to provoke enemies, have the effect move to another target rather than disappear, or negating mor effects than intended.

Summon You can call an angel from a place of your power. You never truly control angels, but they will cooperate in good deeds. Learning who to summon may require study or be a score in itself.

Gate You can create a portal that allows travel to and from the plane of light for a limited time.

Command

Communicate You can communicate with angels even if you normally couldn't, allowing you to use the command action normally on them.

Radiant Rejection You and allies can communicate with angels. You can communicate with normal folk to make break free of evil domination.

Celestial Calling You can give commands to angels, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.

Angelic Archway You can permanently bind angels to stay on your plane. Unless affected by other powers, they will stay in one location and act according to your instructions, very loyal and very literal-minded.

Consort

Radiant Raiment You can change your clothes and accessories by imbuing them with light. This can mask your identity or create fabulous outfits.

Angelic Alteration You assume the form of an angel. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.

Celestial Conversion You can shapechange a willing creature of good nature into an angel. A target can end the effect at any time.

Legion of Light You can transform a large number of willing and good-natured creatures into angels for a limited time.

Finesse

Radiant Roam You can move and see regardless of the level of light or darkness. Enemies can still hide in shadows.

Radiant Riposte You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.

Radiant Reach You can do fine manipulation of light, allowing you to do small and exact manipulations at range. This allows you to trigger or hinder mechanisms or perform other minor manipulations, as long as the target is sensitive to light or heat.

Radiant Rain Your power manifests like a rain of searing rays, suppressing the effect of multiple opponents and acting as a fine potent weapon.

Hunt

Ethereal Eye You can track creatures with strong good or bad intentions.

Radiant Ray You can use your power to attack, similar in effect to a fine and potent laser rifle.

Celestial Cascade You can use your power to attack similar to a fine and potent laser bomb. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.

Celestial Cannonade You call down the equivalent of a fine potent artillery laser barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.

Prowl

Halo Haze You can become invisible in strong light.

Luminous Leap You can move in a flash. This allows you to teleport short distances to a spot you can see.

Celestial Conveyance You can bring allies along when you use Halo Haze and Luminous Leap.

Ethereal Express You and allies can teleport from one brightly illuminated area to another. This is regional travel, you stay within the same city or region.

Skirmish

Radiant Rapier You can use the power as a close-range laser attack, similar in effect to a melee weapon or pistol.

Luminous Lance Same as Skirmish Attack, except the weapon is fine and potent.

Luminous Labyrinth Your power creates distractions and obstructions that prevent the enemy from benefiting from numbers and otherwise works as a fine potent weapon.

Bright Blitz Your light strikes out in all directions, attacking all enemies in a wide area.

Study

Angelic Appraisal You can sense the use and result of powers.

Luminescent Lore You know the powers and abilities of something you use Angelic Appraisal on.

Radiant Recall You read the past events of something you analyze with Luminescent Lore. This includes previous owners and how the object has been moved around as well as significant scenes.

Divine Discovery You use Luminescent Lore on everything in a wide area. This is easy to do where you are, more difficult at range. You can then use Radiant Recall on some of these targets.

Survey

Angelic Awareness You can sense strong good and evil intentions as well as physical illumination. This works even when you can't see the target, but both range and information suffers.

Gleaming Gaze Choose a glowing object that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.

Radiant Revelation Choose a location or creature. You gain a sensor at the nearest glowing object, which is often close enough to perceive the target.

Illuminated Insight You perceive from all glowing objects at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.

Sway

Radiant Rapport You can communicate with angels even if normally couldn't, allowing you to use the sway action normally on them.

Luminous Lexicon You and allies can communicate with angels. You can communicate with normal folk to make them do good.

Cricket Voice You can post suggestions in the mind of a creature manifesting your power, which will be triggered under conditions you specify. These suggestions must be to make them do good or to break free of evil domination.

Seraphic Subjugation You change the personality and motivations of intelligent creatures. This power is permanent, but blatant. The target remembers their past, but regards it as unimportant compared to their new motivations.

Tinker

Celestial Crafting You can handle light, lamps, lasers, and holiness as if you had the appropriate tools and protective devices.

Radiant Reshaping You can shape light, lasers, and holiness as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as light and lasers.

Radiant Creation You can handle light, lasers, and holiness out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.

Radiant Replication This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.

Wreck

Gleaming Grasp Light cuts and welds like a laser and chases darkness away. You can wield this power like a sledgehammer. Noisy and leaves a twisted object in place.

Radiant Ravage Similar to Gleaming Grasp but with increased effect. Works as a fine potent sledgehammer in combat.

Ethereal Erasure Similar to Radiant Ravage, but destroyed targets silently disappear or are reduced to a fine dust.

Heavenly Holocaust Similar to Radiant Ravage, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.