Psychometrist (5A)

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This is an Artificer Specialization for 5A.

A psychometrist is a psychic and medium that reads and channels psychic the impressions carried by objects. This allows the psychometrist to find out what has happened around an object they examine, making them excellent detectives. But even beyond this, a skilled psychometrist can channel psychic impressions into magical effects. Psychometrism is not taught, it is mastered by life experience. A beginner artificer might find themselves drawn into the psychic reality of objects, rather than to conventional invention or magical craft. After their initial studies, they find that no particular field attracts them, and instead delve into objects as they are, discovering additional dimensions to even the most mundane of objects.

Greyhawk: Most psychometrists awaken their powers by accident. Only in far to the west is psychometry studied as a psychic art. In places like Zindia and the Baklunish lands, psychometry may be the most common type of artificer.

Psionic Subclasses

In 5E, psionics does not have its own classes, it is instead expressed through subclasses. The this subclass uses psionic powers, along with a number of other subclasses in the game, the artificer Archivist and Psychometrist, bard College of Whispers and Psychic, cleric Spiritualist, fighter Psi Warrior, rogue Soulknife, sorcerer Aberrant Mind and Mystic, and wizard Arcane Horizon and Mentalist.

Subclass Features

Mundane Insights

When you adopt this specialization at 3rd level, you learn the Investigation skill. If you already have this skill, you

Geometrician's Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Geometrician's Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Geometrician's Spells
Artificer
Level
Spells
3 Illusory Script,
Tenser's Floating Disc
5 Enlarge/Reduce,
Vortex Warp
9 Enemies Abound,
Hypnotic pattern
13 Major Image,
Gravity Sinkhole
17 Dawn,
Seeming

Geometrician's Perspective

At 3rd level, you can change how the map works. All geometrician abilities with perspective in the name allows you to alter a volume of space. Unless otherwise noted, you can only have one effect running on an area at a time. Pick a square area within 20 feet with each side being up to 20 feet. At level 5 you can affect a 30 feet square area within 30 feet, at level 9 a 40 feet square area within 40 feet, and at level 15 a 100 feet square area within 100 feet. You need to see some of the affected area, but not all of it, and you can make the area smaller as long as it is a square.

Central Perspective

At 3rd level, you can grow or shrink an area. Use a bonus action to alter distances in the area of Geometrician's Perspective until the start of your next turn. When you use Central Perspective, you either lower or increase distances in the chose area. Until the start of your next turn, movement and range in this area works differently. If you choose to shrink this area, then every two squares in this area become 5 feet when calculating range or movement. If you enlarge the area, every square of range or movement in this area is 10 feet. Central Perspective only affects range and duration, such things as the area of an effect and the size a creature occupies does not change, nor does the reach of melee attacks.

Curvilinear Perspective

At 5th level, you can enlarge selected areas chosen with Geometrician's Perspective. Use a bonus action to double the reach of melee attacks and area of area effects of all allies within the covered area until the start of your next turn. For a cone this doubles the length of the cone, for a line it doubles both length and width. Such area attacks and melee attacks are enlarged, even if their effect is outside of the area of Geometrician's Perspective, and lasting effects such as the Web spell enlarged by Curvilinear Perspective remain large even after the end of Curvilinear Perspective.

Atmospheric Perspective

At 9th level, you can make it hard to distinguish allies within the area. Use a bonus action to make the area within the area of Geometrician's Perspective dizzy and desaturated until the start of your next turn. When someone tries to see or make a ranged attack against one of your allies inside this area, the attack roll or Wisdom (Perception) check suffers disadvantage. Allies inside the area gain advantage on Dexterity (Stealth) checks and can try to to hide even if they lack concealment and remain hidden even after the end of Atmospheric Perspective as long as they don't attract attention to themselves.

Combined Perspective

At 15th level, you can use a bonus action to combine two effects of Central Perspective, Curvilinear Perspective, and Atmospheric Perspective in the same area.

Designer's Notes

The area of Geometrician's Perspective really is cubic rather than square, which I suppose applies to all square effects in Dungeons and Dragons.

Designer's Notes

A geometrician is a controller, using their ability to