Kinesis Powers (FiD)
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Main Page is Powers The ability move things, including simple thoughts. Something of a compliment to barrier, kinetics has no actual shape or form, nor are there kinetic creatures.
Kinesis is raw energy manifesting as physical forces. Some see kinesis as the purest kind of power. You can combine kinetics with material powers in order to move those effects around quickly. So if you know fire and kinesis, you can move flames.
Kinetic attacks hurl objects or manipulate weapons at a distance. This has an advantage in that these attacks are physical and real, resistance to powers won't affect them much. You can also throw opponents around, which is a great distraction, but doesn't cause much damage.
Action | Basic No minimum 3 Stress |
Advanced Minimum 2 Dice 5 Stress |
Master Minimum 4 Dice 7 Stress |
Apex Minimum 6 Dice 13 Stress |
Attune | Psionic Perception You can detect creatures and kinesis powers. There are no kinetic creatures for attune to affect. |
Telekinetic Termination You can end the operation of an power ability and interrupt the movement of anything material, but limited to the personal scale. |
Telekinetic Tether You can hinder the movement of large vehicles like busses or trucks. |
Psychic Paralysis You can dampen all fast movement in a large area for the duration of a score while not affecting the movement of things you select to avoid. |
Command | Vocal Vortex You can amplify your voice to be heard across a wide area, like a football field. |
Arena Amplifier Your amplified voice can be heard across a stadium. It is not deafening close by. |
Psychic Puppetry Telekinetically manipulate the target's body, much like a puppet on a string. The target retains all senses and can continue to speak. |
Telekinetic Tyrant You can use Psychic Puppetry on multiple creatures at once. |
Consort | Telekinetic Tack This allows you to attach things to yourself while you concentrate, like glue. |
Kinetic Cargo This allows you to pick two more items for the duration of a score. You can only use this once per score. |
Psychic Portage You can apply Kinetic Cargo to an ally. |
Kinetic Coalition This allows a small army to each carry two extra items. |
Finesse | Telekinetic Trek A vehicle of mount you ride is always capable of participating in a chase, even if it would normally be too slow. This does not give access to new environments; to fly or swim you must have an appropriate ride. |
Focused Force You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score. |
Telekinetic Touch You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations. |
Telekinetic Tempest Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. |
Hunt | Mindful Monitor Gives you a vague feeling when other power-users are near and allows you to track them, more so for friends and relatives. |
Telekinetic Targeting You can use your power to attack, similar in effect to a fine and potent rifle. |
Mindful Mayhem You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage. |
Telekinetic Thunder You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape. |
Prowl | Telekinetic Grip You can climb and hide under ceilings where people rarely look and take no damage from falls. |
Psychic Stride You can make long jumps, adding 5 meters per tier to your jumping distance. |
Team Transport You can toss allies in a way similar to Psychic Stride. |
Legion Leap You can toss a host of allies in a way similar to maneuver. |
Skirmish | Brawler Blast You can use the power as a close-range attack, similar in effect to a melee weapon or pistol. |
Brawler Blitz Same as Skirmish Attack, except the weapon is fine and potent. |
Barrier Bash Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon. |
Whirlwind Wallop Your power strikes out in all directions, attacking all enemies in a wide area. |
Study | Momentum Mapping You can identify speed and direction of movement. |
Trajectory Tracking You know the exact weight, speed, acceleration, and projected path of target. |
Path Prediction You can learn how something has moved to where it is now and project its future path, but the future is subject to change. |
Complete Calculations You gain the same information as Trajectory Tracking for everything in a huge volume. |
Survey | Velocity Vision You can sense kinetic powers and things that accelerate. |
Detect Detail You can extend your sense of touch and learn an objects shape, feel, mass, speed, and acceleration. |
Clairvoyance You can gain a sensor read from a point you choose. |
Complete Kinetic Knowledge You gain the information Detect Detail gives, but for all objects in a large volume of space. |
Sway | Lip Language You can lip read perfectly. |
Vocal Vision You can listen in on a conversation as long as you see the talkers. |
Whisperer's Whim You can project your voice and listen to any creature you can see, allowing conversation. |
Sound Sage You can project your voice and listen to any creature you know, allowing distant conversation. |
Tinker | Guided Grip You can telekinetically manipulate an object as if by hand. |
Artisan Ability You can form any kind of object about as efficiently as a workshop. |
Kinetic Crafting You can telekinetically work objects like a machine shop. |
Psionic Production This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building. |
Wreck | Psychic Pummel Works much like a punch, but at range. |
Kinetic Crush Works as a fine potent sledgehammer in and out of combat. Noisy and leaves a twisted object in place. |
Telekinetic Tremor Similar to Psychic Pummel. When smashing objects from your power, such as metallic objects for the metal power, you to affect hard objects as if they were wood. |
Psionic Pulverize Similar to Kinetic Crush, but destroyed targets silently disappear or are reduced to a fine dust. |