Death Powers (FiD)

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Main Page is Powers Death and disease are powerful forces.

Action and motivation need not cease with death. Characters can use the powers of the dead, learn their secrets, and even reanimate them as undead.

Death attacks are made with phlegm and ectoplasm that inflict disease. Paradoxically this means that death attacks don't kill quickly, instead they take their time as disease and infection kills you, and this is extremely hard to cure. Death attacks can weaken and corrupt objects, but again this is slow.

Death creatures are spirits of the dead. Study can call apparition that can communicate but not act. Attune can call ghosts that scare and some poltergeist activities at and undead spirits can be called to inhabit corpses as zombies and skeletons. At mid to high tiers, spirits can be called to possess stronger things, such as an undead knight or a powerful mummy, or as incorporeal undead that can walk thru walls and are invulnerable to weapons that are not potent.

Death Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Perceive
You can detect undead in both physical and spirit form.
Dismiss
You can banish an undead. Summoned undead are usually just gone, natural undead may reform later. You can end the operation of a death ability. You can summon undead spirits to animate corpses as simple corporeal undead.
Summon
You can summon an undead spirit. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
Gate
You can create a portal that allows travel to and from the plane of death.
Command Rebuke
You can speak to undead even if normally couldn't, allowing you to use the command action normally on them.
Translate
You and allies can communicate with undead.
Authority
You can give commands to undead, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
Enslave
You can permanently bind undead to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
Consort Mask
You add clothes and accessories that look rotten but are fully functional when used by you and undead creatures. You can make normal objects appear rotten. This can mask your identity or create very goth outfits.
Gift of Undeath
You assume the form of an undead. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Curse of Undeath
You can shapechange a willing or helpless creature into a corporeal undead. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Haunted Hunt
You can transform a large number of willing or non-sentient creatures into corporeal undead and give them a simple instruction, typically someone for them to hunt.
Finesse Ride
You can ride undead or a vehicle powered by undead as if they were trained to carry a rider.
Scythe
You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
Dead Man's Hand
You can do fine manipulation of corpses, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as you have a corpse to work with.
Deluge of Death
Your power manifests like a storm of undead, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Scent of Death
You can track and pursue undead and corpses, even if they do not leave any mundane trail or clues. You can hide in graveyards, tombs, and haunted places.
Shard of Death
You can use your power to attack, similar in effect to a fine and potent rifle.
Outbreak
You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Plague
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This will rot organic materials, but only slowly. Usually enough to provide cover for any escape.
Prowl Deathwatch
You can hide in graveyards, tombs, and haunted places. You gain advantage when sneaking on undead.
Ghost Walk
You can move on and through corpses and cadavers, including leather and silk.
Dance Macabre
You can bring allies along when you use Reconnaissance and Maneuver.
Death March
You and allies can teleport from one burial place to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
Skirmish Touch of Death
You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.
Hand of Death
Same as Skirmish Attack, except the weapon is fine and potent.
Ghost Dance
You can animate corpses and cadavers to create distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Carnival of Carnage
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Name of the Deceased
You can identify corpses and cadavers, including silk, leather, and undead, learning their use and abilities.
Seance
You can summon an apparition of a a dead who you have a link to and ask them questions.
History of the Deceased
You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes, even back when they were alive.
Tale of Tragedy
You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Scent of Death
You can sense manifestations of death at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
Skull's Eye
Choose an skull that you have detected, even a manufactured representation; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.
Seeking Skull
Choose a location or creature. You gain a sensor at the nearest skull, which is sometimes close enough to perceive the target.
Omnipresent Death
You perceive from all skulls at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Friendly Dead
You understand undead even if normally couldn't, allowing you to see their motivations.
Talking Dead
You and allies can communicate with undead. You can make folk morose.
Dead Poems
You can post suggestions in the mind of an undead, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
Unity in Death
You change the personality and motivations of undead. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Handle
You can work the remains of dead creatures but also decrepit and broken items, making them function normally despite their condition but not improving their looks.
Shape
You can shape materials you can handle as if they were of clay.
Create
You can create objects you can handle out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
Fabricate
This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Jimmy
You can slowly wreck remnants of the dead, but also objects that already suffer from some damage, corrosion, or corruption. Noisy and leaves a twisted object in place. Works as a sledgehammer in melee.
Smash
Similar to jimmy, but faster. When smashing objects from your power, such as corroded metal, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
Disintegrate
Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
Obliterate
Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.