Illusion Powers (FiD)
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Starfox's Blades in the Dark fan page |
Main Page is Powers Illusion powers create images, sound, and other sensory impressions to confuse and delude.
Illusion attacks cause pain and apparent wounds, but cannot actually kill. Obviously they cannot affect insensate things that lack perception and imagination, like objects but sometimes creatures under a certain threshold of perception and imagination.
Illusion Power Effects
Action | Free | Equipment | Willpower | Trauma |
Attune | Perceive You can detect illusory creatures and powers. Illusion creatures are called specters. They often believe themselves to really be what they portray and are very good actors, allowing their illusions to respond to events without the user's intervention. Some specters appear as objects and terrain features. |
Dismiss You can force a specter that is native to another plane of existence to return to that plane, or to end the operation of an ability of the illusion power. |
Summon You can call a specter from another plane. This is generally an unwilling servant, but very willing to maintain its illusory role. It will obey one command from you and this can be extended. |
Gate You can summon a host of specters who can create a large scene including terrain and creatures. No way to safely access the plane of illusions has been found, or maybe anyone who did went insane and didn't return. |
Command | Communicate You can create scary or awe-inducing images visible to anyone. |
Translate You can create full-sense illusions scary or awe-inducing to others. |
Authority You can create illusions apparent to anyone but drawn from a target's mind, making them extremely scary or awesome and not requiring concentration on your part. |
Enslave You can take over all a target's senses, placing them in a private dream world under your control. |
Consort | Mask You can add any illusory clothes or accessories to your outfit. This can mask your identity or create fabulous outfits. |
Shapechange You assume the appearance of any other creature. This does not confer any abilities. |
Transform You can give a willing or helpless creatures any appearance you want. This can be a curse, it can be broken but it is not easy. You can easily break the effect. |
Carnival You can change the appearance of large number creatures, giving each an individual appearance if desired. |
Finesse | Ride You can change the appearance of a mount or personal vehicle you are riding. |
Fine Local Control You can create an illusion of a fine and potent close-range attack, similar to a fine potent dueling sword or pistol. |
Manipulate You can alter the appearance of your surroundings, adding features like walls and objects. |
Surge Your power manifests a storm of illusory blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. |
Hunt | Track You can track a creature as long as you have a good likeness to focus on. |
Fine Ranged Attack You create an illusory attack, similar in effect to a fine and potent rifle. |
Area attack You can make an illusory attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage toa llies if not terrain. |
Barrage You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape. |
Prowl | Reconnaissance You are good at perceiving illusions for what they are. |
Maneuver You can turn yourself invisible, but the air wavers just a bit and you glow very faintly in the dark. Sounds you make, strong light, and perfect darkness are your enemies. |
Travel You can bring allies along when you use Reconnaissance and Maneuver. |
Transport You and allies can teleport from one location to another that looks much the same, perhaps because of a illusion. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location. |
Skirmish | Skirmish Attack You can use the power as an illusory close-range attack, similar in effect to a melee weapon or pistol. |
Fine Skirmish Attack Same as Skirmish Attack, except the weapon is fine and potent. |
Obstruction Your power changes the appearance of a battlefield that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon. |
Flurry Your power strikes out in all directions, attacking all enemies in a wide area. |
Study | Analyze You can identify objects and creatures you can see. |
Research You learn the powers and abilities of something you analyze. |
Hindsight You can read the past appearance and surrounding of something you analyze. This is like playing a film backwards. |
Omniscience You visually research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets. |
Survey | Detect You can see through illusions and see invisible things when you focus on observing a specific area. |
Sensor Choose an object of a particular appearance; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so. |
Scry Choose a location or creature and an imagined object. You gain a sensor at the nearest object that looks much like you imagined, which is often close enough to perceive the target. |
Omnipresence You perceive from all objects looking like an object you imagine at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others. |
Sway | Communicate You can create convincing images visible to anyone. |
Translate You can create full-sense illusions to convince others. |
Mesmerize You can create illusions apparent to anyone but drawn from a target's mind, making them extremely convincing and not requiring concentration on your part. |
Inculcate You can take over all a target's senses, placing them in a private dream world under your control. |
Tinker | Handle Illusory tinkering only affect appearance, but can seem to give abilities your item do not actually have or hide abilities it does have. |
Shape You can make more extensive appearance changes on objects, making them invisible or creating illusory items out of nothing. |
Create You can create items that work for you and allies, but not for anyone else, such as an illusory bridge only your team can cross. |
Fabricate This is similar to shape, above, but you mass produce objects, even a set of different objects. You can also make something huge, such as a vehicle or building or small landscape. |
Wreck | Jimmy Illusory wrecking only affect appearance, but can seem to ruin objects even at a distance, such as enemy weapons. |
Smash Similar to jimmy but on a larger scale, allowing you to apparently smash a vehicle or small building. Works as a fine potent illusory sledgehammer in combat. |
Disintegrate Similar to smash, but even larger. You can create the illusion of a blasted landscape or cityscape. |
Obliterate Similar to disintegrate, but the illusions is partly real, allowing creatures interacting with it wo walk on illusory floors or through invisible walls. |