Death Powers (FiD)
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Main Page is Powers Death and disease are powerful forces.
Death attacks are made with phlegm and ectoplasm that inflict disease. Paradoxically this means that death attacks don't kill quickly, instead they take their time as disease and infection kills you, and this is extremely hard to cure. Death attacks can weaken and corrupt objects, but again this is slow.
Animal Power Effects
Action | Free | Equipment | Willpower | Trauma |
Attune | Perceive You can detect creatures and power use tied to darkness. Death creatures are weak corporeal undead and more powerful spirits of the dead. |
Dismiss You can force an undead to return to death. You can end the operation of a death ability. You can summon undead spirits to animate corpses as simple corporeal undead. You can summon undead spirits just to talk to them. |
Summon You can summon an undead spirit. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself. |
Gate You can create a portal that allows travel to and from the plane of death. |
Command | Communicate You can communicate with undead even if normally couldn't, allowing you to use the command action normally on them. |
Translate You and allies can communicate with undead. |
Authority You can give commands to undead, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts. |
Enslave You can permanently bind undead to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons. |
Consort | Mask You can change and add clothes and accessories into rotted and corroded but still fully functional objects. This can mask your identity or create very goth outfits. |
Shapechange You assume the form of an undead. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them. |
Transform You can shapechange a willing or helpless creatures into a corporeal undead. This can be a curse, it can be broken but it is not easy. You can easily break the effect. |
Wild Hunt You can transform a large number of willing or non-sentient creatures into corporeal undead and give them a simple instruction, typically someone for them to hunt. |
Finesse | Ride You can ride undead as if they were trained to carry a rider. |
Fine Local Control You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score. |
Manipulate You can do fine manipulation of corpses, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as you have a corpse to work with. |
Surge Your power manifests like a storm of undead, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets. |
Hunt | Track You can track and pursue undead and corpses, even if they do not leave any mundane trail or clues. You can hide in graveyards, tombs, and haunted places. |
Fine Ranged Attack You can use your power to attack, similar in effect to a fine and potent rifle. |
Area attack You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage. |
Barrage You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape. |
Prowl | Reconnaissance You can hide in graveyards, tombs, and haunted places. You gain advantage when sneaking on undead. |
Maneuver You can move on and through corpses and cadavers, including silk. |
Travel You can bring allies along when you use Reconnaissance and Maneuver. |
Transport You and allies can teleport from one burial place to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location. |
Skirmish | Skirmish Attack You can use the power as a close-range attack, similar in effect to a melee weapon or pistol. |
Fine Skirmish Attack Same as Skirmish Attack, except the weapon is fine and potent. |
Obstruction You can animate corpses and cadavers to create distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon. |
Flurry Your power strikes out in all directions, attacking all enemies in a wide area. |
Study | Analyze You can identify corpses and cadavers, including silk, and undead. |
Research You know the powers and abilities of something you analyze. |
Hindsight You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes. |
Omniscience You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets. |
Survey | Detect You can sense manifestations of your power at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers. |
Sensor Choose an object manifesting your power that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so. |
Scry Choose a location or creature. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target. |
Omnipresence You perceive from all objects manifesting your power at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others. |
Sway | Communicate You can communicate with undead even if normally couldn't, allowing you to use the sway action normally on them. |
Translate You and allies can communicate with undead. You can make folk morose. |
Mesmerize You can post suggestions in the mind of an undead, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered. |
Inculcate You change the personality and motivations of undead. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations. |
Tinker | Handle You can work the remains of dead creatures but also decrepit and broken items, making them function normally despite their condition but not improving their looks. |
Shape You can shape materials you can handle as if they were of clay. |
Create You can create objects you can handle out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used. |
Fabricate This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building. |
Wreck | Jimmy You can slowly wreck remnants of the dead, but also objects that already suffer from some damage, corrosion, or corruption. Noisy and leaves a twisted object in place. Works as a sledgehammer in melee. |
Smash Similar to jimmy, but faster. When smashing objects from your power, such as corroded metal, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat. |
Disintegrate Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust. |
Obliterate Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction. |