Revenant (5A)
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This is a Bogeyman subclass.
The bandits used local legend of haunting to keep their house safe. When bandits started to be found drained and shriveled, no-one really took note. But when the bandits inside the base begun to mysteriously disappear, panic ensued.
You died and rose as an undead avenger, focused on righting the wrongs that brought you back.
Source: Original
Risen From the Dead
Starting at 1st level, your type changes to undead. You gain advantage on Wisdom (Perception) checks that rely on hearing or smell. Your basic form remains the same, but your skin is now stretched tight over your bones, with little soft tissue. Your voice is changed, but not obviously monstrous. A creature touching you or seeing an uncovered part of your body is allowed a free instinctual Wisdom (Perception) check against your Charisma (Deception) to recognize you are undead. Exposure beyond this and recognition automatic.
You are vulnerable to radiant damage. You are immune to disease, poison damage, and the poisoned condition. You do not need to sleep, buy you need to rest to gain the benfit of long or short rest.
Your Dark Strike is made with your open hands, dealing slashing damage similar to claw damage.
Grave Goods
At 1st level you gain proficiency with martial weapons and light and medium armor. Armor and weapons that have been damage to the point that living creatures can't use them work normally to you. This allows you to buy non-magical arms and armor at a quarter of the normal price, but such items cannot be sold.
Curse of the Dead
Beginning at 3rd level, when you deal damage with a melee attack, you can use a bonus action to curse the target. Constructs and elementals are immune to this ability. The target takes necrotic damage equal to your dark strike die, and you heal the same number of hit points.
You can force a target that takes damage from Curse of the Dead to take a Constitution saving throw against your Dark Power save DC or be cursed. You have a link to a target cursed this way and can always tell the rough distance and direction to the target. The curse ends when you curse a different creature, and can be ended by effects that break curses.
Spectral Beginnings
At 6th level you can take a bonus action to cast the [Blink] spell. You can do this at will. It is obvious when you enter the ethereal plane, which means opponents will mostly ignore you in this state.
Speaker for the Dead
At 7th level you can cast Animate Dead and Speak with Dead without material components. Constitution is your spellcasting ability for these spells. You are considered to be using a spell slot equal to half your boogeyman level, gaining the appropriate benefits for using a higher level spell slot. You can do this a total number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
Spectral Traveler
Starting at 11th level, you can cast Etherealness three times, and regain the uses at the end of a long rest. You can end the effect on you as an action.
Tomb Dweller
At 15th level, when you use Speaker for the Dead to cast Animate Dead, you can create 2 Specters instead of zombies or skeletons.
Spectral Master
When you reach 20th level you use Spectral Traveler to cast Etherealness, you can affect up to five additional willing creatures that you touch. Each affected creature can end the spell's effect on them as an action.