This is a list of ranged weapons for Action, for use with Shoot. Melee weapons with the Throw property can also be used with the Shoot skill, but only when thrown.
Weapon |
Hands |
Size |
Tech |
Range |
Damage |
Type |
Properties
|
Bola |
1H |
Medium |
Ancient |
Close |
+0 |
Blunt |
Entangle, Slow, Stun, Throw, Unreliable
|
Boomerang |
1H |
Small |
Ancient |
Close |
+1 |
Blunt |
Slow, Stun, Throw
|
Javelin |
1H |
Medium |
Ancient |
Close |
+3 |
Piercing |
Slow, Throw
|
Shuriken |
1H |
Small |
Blacksmith |
Close |
+1 |
Piercing |
Throw
|
Shakram |
1H |
Large |
Blacksmith |
Close |
+4 |
Cutting |
Slow, Throw
|
Blowgun |
2H |
Medium |
Ancient |
Close |
+2 |
Neurotoxin |
Reload, Slow
|
Sling |
2H |
Small |
Ancient |
Close |
+2 |
Blunt |
Slick
|
War Sling |
2H |
Large |
Ancient |
Short |
+4 |
Blunt |
Slow, Static
|
Shortbow |
2H |
Large |
Ancient |
Close |
+3 |
Piercing |
—
|
Longbow |
2H |
Large |
Ancient |
Long |
+4 |
Piercing |
Static, Stowed
|
Horse Bow |
2H |
Large |
Blacksmith |
Short |
+4 |
Piercing |
—
|
Slingshot |
2H |
Small |
Coal |
Short |
+3 |
Piercing |
—
|
Crossbow |
2H |
Large |
Blacksmith |
Long |
+4 |
Piercing |
Slow
|
Arbalest |
2H |
Large |
Blacksmith |
Long |
+6 |
Piercing |
Penetrating, Reload, Slow, Static, Stowed
|
Crossbow Pistol |
1H |
Medium |
Clockwork |
Close |
+4 |
Piercing |
Slow
|
Repeating Crossbow |
2H |
Large |
Clockwork |
Close |
+3 |
Piercing |
Area
|
Dart Gun |
1&2H |
Large |
Combustion |
Close |
+6 |
Neurotoxin |
Slow, Stowed, Stun
|
Napthta Grenade |
1H |
Medium |
Blacksmith |
Close |
+1 |
Fire |
Reload, Saturation, Slow, Throw, Unreliable
|
Iron Grenade |
1H |
Small |
Clockwork |
Close |
+3 |
Impact |
Area, Loud, Reload, Slow, Throw
|
Molotov |
1H |
Medium |
Coal |
Close |
+3 |
Fire |
Area, Reload, Saturation, Slow, Stowed, Throw, Unreliable
|
Dynamite |
1H |
Medium |
Coal |
Close |
+4 |
Blunt |
Area, Loud, Reload, Slow, Throw
|
Hand Grenade |
1H |
Small |
Combustion |
Close |
+4 |
Impact |
Area, Loud, Reload, Slow, Throw
|
Incendiary Grenade |
1H |
Small |
Combustion |
Close |
+3 |
Fire |
Area, Loud, Reload, Saturation, Slow, Throw, Unreliable
|
Flash-Bang Grenade |
1H |
Small |
Electronic |
Close |
+4 |
Neurotoxin |
Area, Loud, Reload, Slow, Stun, Throw
|
Entangling Grenade |
1H |
Small |
Electronic |
Close |
+3 |
Cutting |
Area, Entangle, Loud, Reload, Slow, Stun, Throw
|
Micro Grenade |
1H |
Small |
Electronic |
Close |
+4 |
Impact |
Area, Loud, Reload, Slow, Throw
|
Aifoil Grenade |
1H |
Small |
Fusion |
Short |
+4 |
Impact |
Area, Loud, Reload, Slow, Throw
|
Grenade Sling |
2H |
Large |
Clockwork |
Short |
+4 |
Impact |
Reload, Slow, Static, Stowed, Unreliable
|
Rifle Grenade |
2H |
Medium |
Combustion |
Short |
+4 |
Impact |
Loud, Reload, Slow, Static
|
Grenade Launcher |
2H |
Medium |
Electronic |
Short |
+4 |
Impact |
Loud, Reload
|
Automatic GL |
1&2H |
Large |
Electronic |
Short |
+4 |
Impact |
Loud, Stowed
|
Snuff Gun |
1H |
Small |
Clockwork |
Reach |
+4 |
Impact |
Loud, Penetrating, Reload, Slick, Slow, Unreliable
|
Pepperbox |
1H |
Small |
Clockwork |
Close |
+4 |
Impact |
Loud, Penetrating, Slow, Unreliable
|
Dueling Pistol |
1H |
Medium |
Clockwork |
Short |
+4 |
Impact |
Loud, Penetrating, Reload, Slow
|
Cavalry Pistol |
1H |
Medium |
Clockwork |
Close |
+5 |
Impact |
Loud, Penetrating, Reload, Slow
|
Derringer |
1H |
Small |
Coal |
Reach |
+6 |
Impact |
Loud, Reload, Slow
|
Revolver |
1H |
Small |
Coal |
Short |
+5 |
Impact |
Loud, Slow
|
Automatic Pistol |
1H |
Small |
Coal |
Short |
+4 |
Impact |
Loud, Unreliable
|
Pen Pistol |
1H |
Small |
Combustion |
Reach |
+6 |
Impact |
Loud, Reload, Slick, Unreliable
|
Pocket Pistol |
1H |
Small |
Combustion |
Close |
+4 |
Impact |
—
|
Heavy Revolver |
1H |
Medium |
Combustion |
Close |
+6 |
Impact |
Loud
|
Heavy Automatic Pistol |
1H |
Medium |
Electronic |
Close |
+7 |
Impact |
Loud
|
Subsonic Pistol |
1H |
Small |
Electronic |
Close |
+5 |
Impact |
—
|
Pistola |
2H |
Small |
Blacksmith |
Close |
+5 |
Impact |
Loud, Penetrating, Reload, Slow, Static, Unreliable
|
Arquebus |
2H |
Large |
Clockwork |
Long |
+7 |
Impact |
Loud, Penetrating, Reload, Slow, Static, Stowed
|
Musket |
2H |
Large |
Clockwork |
Short |
+6 |
Impact |
Loud, Penetrating, Reload, Slow, Stowed
|
Rifeled Musket |
2H |
Large |
Clockwork |
Long |
+6 |
Impact |
Loud, Penetrating, Reload, Slow, Stowed
|
Repeating Rifle |
2H |
Large |
Coal |
Long |
+5 |
Impact |
Loud, Penetrating
|
Bolt-Action Carbine |
2H |
Large |
Coal |
Long |
+6 |
Impact |
Loud, Penetrating, Slow
|
Bolt-Action Rifle |
2H |
Large |
Coal |
Long |
+7 |
Impact |
Loud, Penetrating, Slow, Stowed
|
Semi-automatic Carbine |
2H |
Large |
Combustion |
Long |
+6 |
Impact |
Loud, Penetrating
|
Semiautomatic Rifle |
2H |
Large |
Combustion |
Long |
+7 |
Impact |
Loud, Penetrating, Stowed
|
Monster Gun |
2H |
Large |
Combustion |
Long |
+8 |
Impact |
Loud, Penetrating, Reload, Slow, Static, Stowed
|
Sniper Rifle |
2H |
Large |
Electronic |
Long |
+8 |
Impact |
Loud, Penetrating, Static, Stowed
|
Machine Rifle |
2H |
Large |
Combustion |
Long |
+7 |
Impact |
Area, Loud, Penetrating, Rash, Static, Stowed
|
Assault Carbine |
2H |
Large |
Electronic |
Long |
+6 |
Impact |
Area, Loud, Penetrating, Rash
|
Assault Rifle |
2H |
Large |
Electronic |
Long |
+7 |
Impact |
Area, Loud, Penetrating, Rash, Stowed
|
Advanced Combat Rifle |
2H |
Medium |
Electronic |
Long |
+6 |
Impact |
Area, Loud, Penetrating, Rash, Unreliable
|
Minigun |
2H |
Large |
Electronic |
Long |
+7 |
Impact |
Area, Loud, Penetrating, Rash, Stowed
|
Machine Pistol |
1&2H |
Small |
Electronic |
Short |
+4 |
Impact |
Area, Loud, Rash
|
Submachinegun |
2H |
Medium |
Combustion |
Short |
+5 |
Impact |
Area, Loud, Rash
|
Subsonic SMG |
2H |
Medium |
Electronic |
Close |
+6 |
Impact |
Area, Rash
|
Dragon |
1H |
Medium |
Clockwork |
Close |
+5 |
Blunt |
Loud, Reload, Spread, Slow
|
Blunderbuss |
2H |
Large |
Clockwork |
Close |
+6 |
Blunt |
Loud, Reload, Spread, Slow
|
Sawed-off Shotgun |
2H |
Medium |
Coal |
Close |
+6 |
Blunt |
Loud, Reload, Spread
|
Shotgun |
2H |
Medium |
Coal |
Close |
+6 |
Blunt |
Loud, Reload, Spread
|
Trench Gun |
2H |
Medium |
Combustion |
Close |
+6 |
Blunt |
Loud, Spread, Unreliable
|
Assault Shotgun |
1&2H |
Large |
Electronic |
Short |
+7 |
Blunt |
Area, Loud, Rash, Spread
|
Taser |
1H |
Small |
Electronic |
Close |
+3 |
Electricity |
Slow, Stun
|
Tufenk |
2H |
Large |
Blacksmith |
Close |
+3 |
Fire |
Area, Rash, Unreliable
|
Flamethrower |
2H |
Large |
Combustion |
Close |
+5 |
Fire |
Area, Rash, Saturation, Spread, Static, Stowed, Unreliable
|
Fire Extingusiher |
2H |
Large |
Combustion |
Close |
+5 |
Fire |
Saturation, Spread, Static, Stowed, Stun, Unreliable
|
Incinerator |
1H |
Medium |
Electronic |
Close |
+5 |
Fire |
Rash, Saturation, Spread
|
Holdout Gyrojet |
1H |
Small |
Electronic |
Short |
+4 |
Impact |
Slick
|
Gyrojet Carbine |
1&2H |
Small |
Electronic |
Long |
+6 |
Impact |
—
|
Laser Pistol |
1H |
Small |
Fusion |
Short |
+5 |
Fire |
Loud, Spread
|
Laser Carbine |
1&2H |
Medium |
Fusion |
Long |
+5 |
Fire |
Area, Loud, Rash, Spread
|
Laser Cannon |
2H |
Large |
Fusion |
Long |
+6 |
Fire |
Loud, Penetrating, Spread, Static, Stowed
|
Needle Pistol |
1H |
Medium |
Fusion |
Short |
+6 |
Impact |
Area, Loud, Rash
|
Needle Rifle |
2H |
Large |
Fusion |
Long |
+9 |
Impact |
Area, Loud, Rash, Stowed
|
Railgun |
2H |
Large |
Fusion |
Long |
+8 |
Impact |
Loud, Penetrating, Slow, Static, Stowed
|
Electro Pistol |
1H |
Small |
Hyperspace |
Close |
+4 |
Electricity |
Loud, Penetrating, Stun
|
Electro Carbine |
1&2H |
Medium |
Hyperspace |
Short |
+5 |
Electricity |
Loud, Penetrating, Rash, Stun
|
Electro Rifle |
2H |
Medium |
Hyperspace |
Long |
+6 |
Electricity |
Loud, Penetrating, Rash, Stowed, Stun
|
Ranged Weapon Descriptions
Muscle-Powered Weapons
Bola
Boomerang
Javelin
Shuriken
Shakram
Blowgun
Sling
War Sling
Shortbow
Longbow
Horse Bow
Slingshot
Crossbow
Arbalest
Crossbow Pistol
Repeating Crossbow
Dart Gun
Grenades and Grenade Launchers
Napthta Grenade
Iron Grenade
Molotov
Dynamite
Hand Grenade
Incendiary Grenade
Flash-Bang Grenade
Entangling Grenade
Micro Grenade
Aifoil Grenade
Grenade Sling
Rifle Grenade
Grenade Launcher
Automatic GL
Pistols
Snuff Gun
Pepperbox
Dueling Pistol
Cavalry Pistol
Derringer
Revolver
Automatic Pistol
Pen Pistol
Pocket Pistol
Heavy Revolver
Heavy Automatic Pistol
Subsonic Pistol
Rifles
Pistola
Arquebus
Musket
Rifeled Musket
Repeating Rifle
Bolt-Action Carbine
Bolt-Action Rifle
Semi-automatic Carbine
Semiautomatic Rifle
Monster Gun
Sniper Rifle
Machine Rifle
Assault Carbine
Assault Rifle
Advanced Combat Rifle
Minigun
Machine Pistol
Submachinegun
Subsonic SMG
Shotguns
Dragon
Blunderbuss
Sawed-off Shotgun
Shotgun
Trench Gun
Assault Shotgun
Projectors
Taser
Tufenk
Flamethrower
Fire Extingusiher
Incinerator
Gyrojet Weapons
Holdout Gyrojet
Gyrojet Carbine
Lasers
Lasers fire very short and intense pulses of coherent light in rapid succession. When these hit, they vaporize some of the target, causing a small surface explosion. Because the weapon is almost instantly ready to fire again, a laser can be played over the target for additional damage or zig-zagged to provide suppressive fire. Lasers are accurate, light, and cause a lot of damage but cannot use special ammunition. The weapons are expensive, but the chargeable energy cells are cheap in the log run, making lasers popular as military weapons. They are also quite common as improvised weapons, made from mining and construction tools or communications equipment. Such improvised laser weapons are Unreliable. Contrary to popular opinion, lasers are not silent when fired in an atmosphere; they create a vacuum tunnel in the air that collapses with a sonic boom. Forensic scientists can identify laser hits by burn patterns, so these weapons can be traced.
Laser Pistol
Purpose-built lasers pistols are common sidearms for military police, pilots, technicians, and staff. A small hand laser popular as a tool and easily modified into a laser pistol.
Laser Carbine
Used for hunting and to fire at drones, a laser carbine is rare as an infantry weapon but popular among marines as the poor penetration leaves ships undamaged. Can be improvised from a heavy duty laser, such as a mining or construction tool.
Laser Cannon
Scavenged from the construction or communication lasers or built as a military support weapon, the laser cannon is definitely a dangerous weapon. Firing a short, very strong puls and then needing time to cool down and charge capacitors, the laser cannot is a single-shot weapon.
Needlers
A long rifle capable of a high volume of accurate fire, needlers are military weapons. Rail guns are magnetic accelerator weapons that hurl thin slivers of magnetic metal at the target at high velocities. Penetration and striking power are high, rate of fire is spectacular, and ammunition is cheap and easy to manufacture, which makes these popular military weapons. The price of the weapons themselves and the difficulty of building them makes them uncommon among civilians. In addition, needlers need to be long to work well, making them hard to conceal and transport. Needlers can be rail guns, coil guns, or use other magnetic acceleration models; the technical differences are beyond the average user, and needler is the name that stuck.
Needle Pistol
Calling this a pistol is very generous, it is the size of a regular submachinegun and capable of very rapid fire.
Needle Rifle
A long handarm similar to a light machinegun of today, only lighter and more handy.
Railgun
A railgun is a needler that gives up rate of fire to fire longer, heavier projectiles.
Electro Weapons
Electro weapons, also called blasters, are man-carried particle weapons.
They can either fire charged or netural particles. With charged particles, the weapons Stun. If firing neutral particles, the weapons Penetrate.
You must choose one or the other.
Electro Pistol
A handy electro sidearm.
Electro Carbine
A standard military electro-weapon.
Electro Rifle
An electro long-arm used by big gamehunters, snipers, and other specialists.