Weapon |
Hands |
Size |
Tech |
Range |
Damage |
Type |
Properties
|
Bola |
1H |
Medium |
Ancient |
Close |
+0 |
Blunt |
Entangle, Slow, Stun, Throw, Unreliable
|
Boomerang |
1H |
Small |
Ancient |
Close |
+1 |
Blunt |
Slow, Stun, Throw
|
Javelin |
1H |
Medium |
Ancient |
Close |
+3 |
Piercing |
Slow, Throw
|
Shuriken |
1H |
Small |
Blacksmith |
Close |
+1 |
Piercing |
Throw
|
Shakram |
1H |
Large |
Blacksmith |
Close |
+4 |
Cutting |
Slow, Throw
|
Blowgun |
2H |
Medium |
Ancient |
Close |
+2 |
Neurotoxin |
Reload, Slow
|
Sling |
2H |
Small |
Ancient |
Close |
+2 |
Blunt |
Slick
|
War Sling |
2H |
Large |
Ancient |
Short |
+4 |
Blunt |
Slow, Static
|
Shortbow |
2H |
Large |
Ancient |
Close |
+3 |
Piercing |
—
|
Longbow |
2H |
Large |
Ancient |
Long |
+4 |
Piercing |
Static, Stowed
|
Horse Bow |
2H |
Large |
Blacksmith |
Short |
+4 |
Piercing |
—
|
Slingshot |
2H |
Small |
Coal |
Short |
+3 |
Piercing |
—
|
Crossbow |
2H |
Large |
Blacksmith |
Long |
+4 |
Piercing |
Slow
|
Arbalest |
2H |
Large |
Blacksmith |
Long |
+6 |
Piercing |
Penetrating, Reload, Slow, Static, Stowed
|
Crossbow Pistol |
1H |
Medium |
Clockwork |
Close |
+4 |
Piercing |
Slow
|
Repeating Crossbow |
2H |
Large |
Clockwork |
Close |
+3 |
Piercing |
Area
|
Dart Gun |
1&2H |
Large |
Combustion |
Close |
+6 |
Neurotoxin |
Slow, Stowed, Stun
|
Napthta Grenade |
1H |
Medium |
Blacksmith |
Close |
+1 |
Fire |
Reload, Saturation, Slow, Throw, Unreliable
|
Iron Grenade |
1H |
Small |
Clockwork |
Close |
+3 |
Impact |
Area, Loud, Reload, Slow, Throw
|
Molotov |
1H |
Medium |
Coal |
Close |
+3 |
Fire |
Area, Reload, Saturation, Slow, Stowed, Throw, Unreliable
|
Dynamite |
1H |
Medium |
Coal |
Close |
+4 |
Blunt |
Area, Loud, Reload, Slow, Throw
|
Hand Grenade |
1H |
Small |
Combustion |
Close |
+4 |
Impact |
Area, Loud, Reload, Slow, Throw
|
Incendiary Grenade |
1H |
Small |
Combustion |
Close |
+3 |
Fire |
Area, Loud, Reload, Saturation, Slow, Throw, Unreliable
|
Flash-Bang Grenade |
1H |
Small |
Electronic |
Close |
+4 |
Neurotoxin |
Area, Loud, Reload, Slow, Stun, Throw
|
Entangling Grenade |
1H |
Small |
Electronic |
Close |
+3 |
Cutting |
Area, Entangle, Loud, Reload, Slow, Stun, Throw
|
Micro Grenade |
1H |
Small |
Electronic |
Close |
+4 |
Impact |
Area, Loud, Reload, Slow, Throw
|
Aifoil Grenade |
1H |
Small |
Fusion |
Short |
+4 |
Impact |
Area, Loud, Reload, Slow, Throw
|
Grenade Sling |
2H |
Large |
Clockwork |
Short |
+4 |
Impact |
Reload, Slow, Static, Stowed, Unreliable
|
Rifle Grenade |
2H |
Medium |
Combustion |
Short |
+4 |
Impact |
Loud, Reload, Slow, Static
|
Grenade Launcher |
2H |
Medium |
Electronic |
Short |
+4 |
Impact |
Loud, Reload
|
Automatic GL |
1&2H |
Large |
Electronic |
Short |
+4 |
Impact |
Loud, Stowed
|
Snuff Gun |
1H |
Small |
Clockwork |
Reach |
+4 |
Impact |
Loud, Penetrating, Reload, Slick, Slow, Unreliable
|
Pepperbox |
1H |
Small |
Clockwork |
Close |
+4 |
Impact |
Loud, Penetrating, Slow, Unreliable
|
Dueling Pistol |
1H |
Medium |
Clockwork |
Short |
+4 |
Impact |
Loud, Penetrating, Reload, Slow
|
Cavalry Pistol |
1H |
Medium |
Clockwork |
Close |
+5 |
Impact |
Loud, Penetrating, Reload, Slow
|
Derringer |
1H |
Small |
Coal |
Reach |
+6 |
Impact |
Loud, Reload, Slow
|
Revolver |
1H |
Small |
Coal |
Short |
+5 |
Impact |
Loud, Slow
|
Automatic Pistol |
1H |
Small |
Coal |
Short |
+4 |
Impact |
Loud, Unreliable
|
Pen Pistol |
1H |
Small |
Combustion |
Reach |
+6 |
Impact |
Loud, Reload, Slick, Unreliable
|
Pocket Pistol |
1H |
Small |
Combustion |
Close |
+4 |
Impact |
—
|
Heavy Revolver |
1H |
Medium |
Combustion |
Close |
+6 |
Impact |
Loud
|
Heavy Automatic Pistol |
1H |
Medium |
Electronic |
Close |
+7 |
Impact |
Loud
|
Subsonic Pistol |
1H |
Small |
Electronic |
Close |
+5 |
Impact |
—
|
Pistola |
2H |
Small |
Blacksmith |
Close |
+5 |
Impact |
Loud, Penetrating, Reload, Slow, Static, Unreliable
|
Arquebus |
2H |
Large |
Clockwork |
Long |
+7 |
Impact |
Loud, Penetrating, Reload, Slow, Static, Stowed
|
Musket |
2H |
Large |
Clockwork |
Short |
+6 |
Impact |
Loud, Penetrating, Reload, Slow, Stowed
|
Rifeled Musket |
2H |
Large |
Clockwork |
Long |
+6 |
Impact |
Loud, Penetrating, Reload, Slow, Stowed
|
Repeating Rifle |
2H |
Large |
Coal |
Long |
+5 |
Impact |
Loud, Penetrating
|
Bolt-Action Carbine |
2H |
Large |
Coal |
Long |
+6 |
Impact |
Loud, Penetrating, Slow
|
Bolt-Action Rifle |
2H |
Large |
Coal |
Long |
+7 |
Impact |
Loud, Penetrating, Slow, Stowed
|
Semi-automatic Carbine |
2H |
Large |
Combustion |
Long |
+6 |
Impact |
Loud, Penetrating
|
Semiautomatic Rifle |
2H |
Large |
Combustion |
Long |
+7 |
Impact |
Loud, Penetrating, Stowed
|
Monster Gun |
2H |
Large |
Combustion |
Long |
+8 |
Impact |
Loud, Penetrating, Reload, Slow, Static, Stowed
|
Sniper Rifle |
2H |
Large |
Electronic |
Long |
+8 |
Impact |
Loud, Penetrating, Static, Stowed
|
Machine Rifle |
2H |
Large |
Combustion |
Long |
+7 |
Impact |
Area, Loud, Penetrating, Rash, Static, Stowed
|
Assault Carbine |
2H |
Large |
Electronic |
Long |
+6 |
Impact |
Area, Loud, Penetrating, Rash
|
Assault Rifle |
2H |
Large |
Electronic |
Long |
+7 |
Impact |
Area, Loud, Penetrating, Rash, Stowed
|
Advanced Combat Rifle |
2H |
Medium |
Electronic |
Long |
+6 |
Impact |
Area, Loud, Penetrating, Rash, Unreliable
|
Minigun |
2H |
Large |
Electronic |
Long |
+7 |
Impact |
Area, Loud, Penetrating, Rash, Stowed
|
Machine Pistol |
1&2H |
Small |
Electronic |
Short |
+4 |
Impact |
Area, Loud, Rash
|
Submachinegun |
2H |
Medium |
Combustion |
Short |
+5 |
Impact |
Area, Loud, Rash
|
Subsonic SMG |
2H |
Medium |
Electronic |
Close |
+6 |
Impact |
Area, Rash
|
Dragon |
1H |
Medium |
Clockwork |
Close |
+5 |
Blunt |
Loud, Reload, Spread, Slow
|
Blunderbuss |
2H |
Large |
Clockwork |
Close |
+6 |
Blunt |
Loud, Reload, Spread, Slow
|
Sawed-off Shotgun |
2H |
Medium |
Coal |
Close |
+6 |
Blunt |
Loud, Reload, Spread
|
Shotgun |
2H |
Medium |
Coal |
Close |
+6 |
Blunt |
Loud, Reload, Spread
|
Trench Gun |
2H |
Medium |
Combustion |
Close |
+6 |
Blunt |
Loud, Spread, Unreliable
|
Assault Shotgun |
1&2H |
Large |
Electronic |
Short |
+7 |
Blunt |
Area, Loud, Rash, Spread
|
Taser |
1H |
Small |
Electronic |
Close |
+3 |
Electricity |
Slow, Stun
|
Tufenk |
2H |
Large |
Blacksmith |
Close |
+3 |
Fire |
Area, Rash, Unreliable
|
Flamethrower |
2H |
Large |
Combustion |
Close |
+5 |
Fire |
Area, Rash, Saturation, Spread, Static, Stowed, Unreliable
|
Fire Extingusiher |
2H |
Large |
Combustion |
Close |
+5 |
Fire |
Saturation, Spread, Static, Stowed, Stun, Unreliable
|
Incinerator |
1H |
Medium |
Electronic |
Close |
+5 |
Fire |
Rash, Saturation, Spread
|
Holdout Gyrojet |
1H |
Small |
Electronic |
Short |
+4 |
Impact |
Slick
|
Gyrojet Carbine |
1&2H |
Small |
Electronic |
Long |
+6 |
Impact |
—
|
Laser Pistol |
1H |
Small |
Fusion |
Short |
+5 |
Fire |
Loud, Spread
|
Laser Carbine |
1&2H |
Medium |
Fusion |
Long |
+5 |
Fire |
Area, Loud, Rash, Spread
|
Laser Cannon |
2H |
Large |
Fusion |
Long |
+6 |
Fire |
Loud, Penetrating, Spread, Static, Stowed
|
Needle Pistol |
1H |
Medium |
Fusion |
Short |
+6 |
Impact |
Area, Loud, Rash
|
Needle Rifle |
2H |
Large |
Fusion |
Long |
+9 |
Impact |
Area, Loud, Rash, Stowed
|
Railgun |
2H |
Large |
Fusion |
Long |
+8 |
Impact |
Loud, Penetrating, Slow, Static, Stowed
|
Electro Pistol |
1H |
Small |
Hyperspace |
Close |
+4 |
Electricity |
Loud, Penetrating, Stun
|
Electro Carbine |
1&2H |
Medium |
Hyperspace |
Short |
+5 |
Electricity |
Loud, Penetrating, Rash, Stun
|
Electro Rifle |
2H |
Medium |
Hyperspace |
Long |
+6 |
Electricity |
Loud, Penetrating, Rash, Stowed, Stun
|