Musketeer (5A)
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This is a Gunslinger style for 5A.
A musketeer is a gunslinger that is also skilled with melee weapons. Usually opening up with firearms, the musketeer then moves into melee to finish the fight. The weapons of choice tend to be rapiers of scimitars, building on the reflexes required to sling guns.
Greyhawk The musketeer is the most common type of gunslinger in the Flanaess.
Source: Original.
Subclass Features
Musketeer Fencing
You can draw or sheathe a one-handed weapon without counting against your limit on object interactions each round. You also gain the benefits of Piercing Shot when attacking with a melee weapon.
Sword and Gun Style
At 3rd level you do not suffer disadvantage when you make a ranged attack against an enemy within 5 feet of you. Also, when you take the Attack action and attack with a melee that you’re holding in one hand, you can use a bonus action to attack again with the same melee weapon or with a firearm you’re holding in the other hand. This is an improved variant of two-weapon fighting.
In the Fray
At 6th level, when you have an ally of the attacker within 5 feet of you, you have three-quarters cover, but only against ranged and area attacks. This grants you a +5 bonus to AC and Dexterity saving throws against ranged and area attacks. This does not stack with other cover, such as that granted by the Gunsmoke feature.
Sudden Move
At 10th level, you become proficient at using the terrain or the press of enemies to allow you to move in unconventional ways. Use this when you move. Until the end of your current turn, your movement does not trigger attacks of opportunity, and you can move through the space of both friends and enemies without additional movement cost. You can do this on a number of your turns equal to your Proficency Bonus, regaining all uses on a long rest.
Hold the Breach
At 15th level, when you have used your reaction to take an attack of opportunity with a melee weapon, you can continue to make attacks of opportunity with a melee weapon without having to spend a reaction to do so until the start of your next turn. You can do this on a number of your turns equal to your Proficency Bonus, regaining all uses on a long rest.