Way of the Turtle (5A)
Starfox's 5th Edition Fan Page |
- This is a work in progress.
This is an original Monk monastic tradition for 5A.
Way of the Turtle monks wear armor and use heavier weapons than other monks. Often found in military settings, turtle monks are less spiritual, focusing on raw power and martial mastery.
Subclass Features
Turtle Armor
Starting when you choose this monastic tradition at 3rd level, you gain proficiency in light armor and medium armor. You can use any monk ability in armor you are proficient with, ignoring the normal restrictions on monk class features.
Turtle Bite
Starting at 6th level, you gain proficiency with all martial melee weapons, and melee weapons you wield count as magical weapons for the purpose of overcoming resistance and immunity to nonmagical attacks and damage
Turtle Claws
At 11th level you can use Deflect Missiles without having to spend your reaction.
Flurry of Death
At 17th level, your unarmed and weapon attacks score a critical hit on a roll of 19 or 20. When you score a critical hit, you can make an additional attack with a ready weapon or unarmed strike, against the same or a different foe. If this happens on your turn and you have remaining movement, you can move normally between these attacks.