Satyr Piper (4E)
Satyr Piper Paragon Path Features
Prerequisites: Satyr.
Piper Frenzy (11th level): When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.
Piper's Insight (11th level): You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn.
Piper's Implement (11th level): You can use a wand as an implement for all your powers regardless of source. You can also use musical instruments that work as implements. This is in addition to any implements you can already use.
Song of Freedom (16th level): When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.
Satyr Piper Spells
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You head-butt an enemy while playing furiously on your instrument. | ||
Daily ✦ Arcane, Implement | ||
Standard Action Melee | ||
Attack: Strength +2 vs AC. Hit: 2d8 + Strength modifier damage, and target is knocked prone. |
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You inspire your allies to skip and jump. | ||
Encounter ✦ Arcane | ||
Standard Action Burst 5 | ||
Targets: Allies in burst, deafened targets are immune.
Effect: Targets can shift 2 squares immediately. |
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Your music overwhelms your audience. | ||
Encounter ✦ Arcane, Charm, Implement | ||
Standard Action Burst 5 | ||
Targets: Enemies in burst, deafened targets are immune.
Attack: Charisma vs Will |