Delver (Apath)

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Unofficial rules compendium

A mercenary undertaking his task with cold, professional detachment, the assassin is equally adept at espionage, bounty hunting, and terrorism. At his core, an assassin is an artisan, and his medium is death. Trained in a variety of killing techniques, assassins are among the most feared classes. While nearly any class is capable of becoming an assassin, rogues suit the part more than any other, from both an ability viewpoint and an ideological one. Though they make excellent allies during combat, assassins excel in more clandestine situations, and the best assassins are the ones the victims never knew existed.

Class Information

This is a prestige class archetype.

Prestige Class: assassin.

Build Classes: Rogue.

Role: Assassins tend to be loners by nature, seeing companions as liabilities at best. Sometimes an assassin's missions put him in the company of adventurers for long stretches at a time, but few people are comfortable trusting a professional assassin to watch their backs in a fight, and are more likely to let the emotionless killer scout ahead or help prepare ambushes.

Alignment: Evil. Due to its necessary selfishness and callous indifference toward taking lives, the assassin class attracts those with evil alignments more than any others. Because the profession requires a degree of self-discipline, chaotic characters are ill suited to becoming these shadowy killers. Neutral characters sometimes become assassins, frequently thinking of themselves as simple professionals performing a job, yet the nature of their duties inevitably pushes them toward an evil alignment.

Hit Die: d8.

Class Skills

The delvers's class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Survival (Wis), Swim (Str), abd Use Magic Device (Cha).

Skill Ranks at Each Level: 8 + Int modifier.

Class Features

The assassin has the class features of the rogue, except as follows.

Table: Delver

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +0 Bardic knowledge, surefooted, trapfinding
2nd +1 +0 +3 +0 Evasion, master explorer
3rd +2 +1 +3 +1 Rogue talent, Trap sense +1
4th +3 +1 +4 +1 Sneak attack +1d6, uncanny dodge
5th +3 +1 +4 +1 Resourceful disabler
6th +4 +2 +5 +2 Guardbreaker, Trap sense +2
7th +5 +2 +5 +2 Rogue talent
8th +6/+1 +2 +6 +2 Sneak attack +2d6, vigilant combatant +2
9th +6/+1 +3 +6 +3 Trap sense +3
10th +7/+2 +3 +7 +3 Fortunate soul 1/day , Left for dead
11th +8/+3 +3 +7 +3 Advanced talents, rogue talent
12th +9/+4 +4 +8 +4 Improved uncanny dodge, Sneak attack +3d6, trap sense +4
13th +9/+4 +4 +8 +4 Vigilant combatant +4
14th +10/+5 +4 +9 +4 True seeing 1/day
15th +11/+6/+1 +5 +9 +5 Fortunate soul 2/day, rogue talent, trap sense +5
16th +12/+7/+2 +5 +10 +5 Sneak attack +4d6
17th +12/+7/+2 +5 +10 +5 Vigilant combatant +6
18th +13/+8/+3 +6 +11 +6 Trap sense +6
19th +14/+9/+4 +6 +11 +6 Rogue talent
20th +15/+10/+5 +6 +12 +6 Fortunate soul 3/day, nick of time, Sneak attack +5d6

Summary of Changed Class Abilities

These abilities of the rogue are lost or modified in this archetype:

  • Rogue talents (all)
  • Advanced rogue talent
  • Sneak Attack (All)
  • Improved Uncanny Dodge
  • Master Strike