Ports of Call (Skull & Shackles)
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Ports of call will become more important as the campaign progresses, as pirates want to tell their loot in major ports.
| Sasserine | 500 miles (800 km) | X days | Chaotic Good |
| Irongate | 430 miles (700 km) | X days | Lawful Good |
| Scuttlecove | 100 miles (175 km) | X days | Chaotic Evil |
| Sergava | 200 miles (325 km) | X days | Lawful Neutral |
| Farshore (Isle of Dread) | 350 miles (550 km) | X days | Neutral Good |
| Ekul (Scarlet Brotherhood) | 225 miles (365 km) | X days | Lawful Evil |
| Rel Astra | 475 miles (750 km) | X days | Lawful Evil |
| Hardby (Greyhawk) | 650 miles (1000 km) | X days | Neutral |
| Port Peril | 50 miles (80 km) | X days | Chaotic Neutral |