Kherty (Apath)

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The death that lives on the hearts of men

Kherty appears as a mummified ram, a man with the head of a ram, or a mummified or skeletal body with the skeletal head of a ram.

Kherty is both the one that slaughters and the guardian of the soul. Depicted devouring human hearts while preserving the soul through mummification, Kherty is the god of undeath and eternal unlife. He also has an aspect as a god of herdsmen and the slaughter of herd animals that brings life.

Kherty was a god of rulership and the earth in the North River in the very earliest history of Erypt. In this ancient kingdom, there came to be a war between the earth, represented by Kherty, and the sky represented by Ra. Kherty seduced the first line of pharaohs and became the god of kings, but the other gods intervened and changed the route of the River Sphinx, causing it to take a new course and condemning the kingdom of Kherty to starvation. Most of the people fled trough the desert to the new land, but the most faithful stayed. The god took his subjects into his hand and turned them all into undead; the lowest peons becoming skeletons and the higher ranks gaining correspondingly more powerful undead forms. This River of Death endures as an undead realm to this day.

Leave your heart in tribute, and Kherty will grant you life eternal.

Kherty is still worshiped as a herding god and protector of the dead, and propitiated as a god of famine and undeath. His temples are secret affairs in hidden locations or old tombs frequented by the undead, but he has altars among other funerary gods and in the temples of Osiris. His main enemies are Anubis, Bastet, and Ra, but he is also a fierce enemy of Apis and Set as gods of entropy..

Alignment: LE god of herds, slaughter, and undeath.

Weapon: Kukri (slaughter knife).

Symbol: Rams horns, or hieroglyph thereof (T28), or ram-horned skull.

Pathfinder Domains

Animal, Death (Undead), Earth, Evil (Cannibalism, Kyton), Law (Kyton, Slavery).

Pathfinder Traits

Deathspeaker The dead respect you as a servant of their ultimate lord. Your experience gives you a +2 trait bonus on Diplomacy checks when dealing with undead, as well as a +2 trait bonus on Charisma checks made to influence undead (for example, as part of the command undead spell).

Unnatural Presence Your prolonged association with alien forces leaks from your pores. You can use your Intimidate skill to change the attitude of animals and vermin; Intimidate is a class skill for you.

Pathfinder Obedience

You must eat the heart of a formerly living creature; the body upon which you feed must either be at least a week old or be eaten while atop a grave. If this is not possible, you must repast on sand; doing so inflicts 1 point of Constitution damage to a living creature. Gain a +4 profane bonus on all saving throws against paralysis and against disease effects from undead.

Boons

  1. Kiss of the Grave (Sp) detect undead 3/day, ghoul touch 2/day, or speak with dead 1/day
  2. Undead Minion (Sp) You can cast create undead once per day. The undead that is created obeys you without question. If you use this ability to create a new undead minion, the previous undead minion is destroyed.
  3. Ghoulish Apotheosis (Ex) The next time you die, you rise as a ghoul after 24 hours. Your type changes to undead and you lose all the abilities of your previous race, replacing them with +2 natural armor, darkvision 60 feet, channel resistance +2, and a ghoul’s physical attacks. You do not change your total Hit Dice or alter your ability scores. If you achieve this boon when you’re already an undead creature, you instead gain a +4 profane bonus to Charisma.

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