Swim (D&D skill)
Revision as of 13:11, 13 February 2007 by hastur>Starfox (Hastur)
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Water Rules
- The surface of the water provides Complete Concealment (50% miss chance) to attacks going either up or down because of diffraction.
- A land creature underwater or a sea creature in air suffers from distorted vision. This means all targets get the benefit of Concealment (20% miss chance). Any kind of adaptive magic overcomes this penalty, as does a pair of goggles. Someone with 5 or more ranks in Swim can overcome this penalty by natural means.