Power Components (D&D equipment)
Revision as of 02:33, 4 November 2006 by hastur>Starfox (Hastur)
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The normal experience point costs associated with magic can be substituted with power components. These are rare and special substances, refined by skilled craftsmen and selected by alchemists for a particular use. Power components are not generic; those purchased for one purpose will not work for any other similar magical process.
Power componets cost 5 gp per experience point they are to substitute for. To supply a power component for a certain process, the entire amount needed must be within the gold-piece limit of the settlement; you cannot purchase power components for a large magical process in smaller lots.