Experience (D&D)
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
Option - Slow High-level advancement
Experience is handled normally up to level 4. Thereafter, the following experience table is used:
Relative Challenege Rating | Reward |
-7 | 100 |
-6 | 150 |
-5 | 200 |
-4 | 300 |
-3 | 400 |
-2 | 600 |
-1 | 800 |
+0 | 1,200 |
+1 | 1,600 |
+2 | 2,400 |
+3 | 3,600 |
+4 | 4,800 |
+5 | 6,400 |
+6 | 9,600 |
+7 | 12,800 |
+8 | 19,200 |
This table is extrapolated from the level 4 experience table. The basic idea is that after level 4, advancement slows down; half rate at level 8, 1/4 rate at 12 and so on. This migt make the players too rich at higher levels;players are encouraged to update their gear and spend money on various expenses and one-shot items. If player wealth becomes too high, measures might have to be taken, such as a couple of "idealistic" adventures without monetary rewards.
As an ancillayy to the experience rule, to make players feel they are advancing despite the lower rate of level gain, one feat is granted for every level instead of the usual progression of one every third level and at level 1.