Druid (D&D balance)
Revision as of 12:25, 28 December 2006 by hastur>Starfox (Hastur)
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Unofficial rules compendium | |
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The following system is a rough guide to balance between the classes. Each class ability costs one or more points, with typical classes ending up at 20 or 21 points. The system is highly subjective, and does not include synergy effects.
Ability | Example Classes | Points |
Spells | ||
Minor Spell ability: Maximum spell level 4 or one level of magic per 2 levels | Hexblade, paladin | 1 |
Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels | Bard | 2 |
Major spell ability: Maximum spell level 9 | Druid | 3 |
Major spell list: Access to many spells and to the most important spells, such as miracle and wish. | Cleric, wizard | 1 |
Arcane spells | Sorcerer | x3 |
Combat Ability | ||
Per point of base attack bonus at level 4 | 1 | |
Proficiency with all martial weapons | Fighter | 1 |
Armor class | ||
Each armor proficiency (light, medium, heavy, shield) | 1 | |
Attribute-based armor bonus | Monk | 1 |
Level-based armor bonus | Monk, Swashbuckler | 1 |
No more than two armor proficiencies, and loses no class abilities when wearing armor | Cloistered Cleric | 1 |
Hit Dice | ||
Per point of average dire roll (rounded down) | 1 | |
Saving Throws | ||
Each good saving throw category (Fortitude, Reflex, Will) | 1 | |
Skill Points | ||
Every 2 skill points per level | 1 | |
Bonus Feats and Class Abilities | ||
1 ability/feat per 5 levels | Wizard | 1 |
1 ability/feat per 3 levels | Ranger | 2 |
1 ability/feat per 2 levels | Fighter | 3 |
1 ability/feat per level | Monk, Rogue | 6 |
Turn undead | Cleric | 1 |
Clerical domains | Cleric | 1 |
Familiar/Companion/Special Mount | Paladin | 1 |
Bardic Lore | Bard | 1 |
Bardic Music | Bard | 2 |
Wild Shape | Druid | 3 |
Evasion + Improved Evasion | Monk | 1 |
Uncanny Dodge | Barbarian | 1 |
Major movement bonus (lesser movement bonuses just count as class abilities) | Monk | 1 |
Increasing unarmed damage | Monk | 1 |
Flurry of Blows (not recommended with full base attack) | Monk | 1 |
Favored enemy | Ranger | 1 |