Slave Gladiator (D&D class)

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Any warrior can fight in the arena. The drow gladiator does so with style and flair, and lives for the thrill of combat and the roar of the crowds.

The elite gladiators of House Drazhar are picked among the best drow and slave warriors. They must display remarkable speed and agility, as well as a talent for unorthodox weapons. They train in a wide variety of weapons and use their skills in the arena, on the battlefield and on slave raids. Some gladiators serve as bodyguards or companions to drow nobles, and are sometimes used as hitmen.

Accordding to House Drazhar legends, the first gladiator masters were a group of seven monks, each of whom specialized in one of the gladiator weapons listed below. In time, their teachings evolved into the gladiator fighting style.

Requirements

Requirements: Must be trained in a gladiator school.

Skills: Balance 4 ranks, Perform 4 ranks, Tumble 4 ranks.

Feats: Mobility, Combat Reflexes, Exotic Weapon (see list).

Features

Hit Die: d8.

Weapon and armour proficiencies: The gladiator is proficient with light armor and the weapons in her combat style.

Class Skills: Balance (Dex), Diplomacy (Cha), Escape Artist (Dex), Healing (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Rope (Dex).

Skill Points at Each Level: 4 + Int modifier.

Level  BAB   Fort  Ref  Will  Dmg   Spd   Armor Special
   1   +1     +0    +2   +0    d6    +0    +0   Gladiator training, Armored Strike, Unarmed Strike
   2   +2     +0    +3   +0    d6    +0    +0   Trick, Evasion
   3   +3     +1    +3   +1    d6    +0    +1   Trick, Armor Focus
   4   +4     +1    +4   +1    d6   +10    +1   Trick, Fast Movement
   5   +5     +1    +4   +1    d6   +10    +2   Trick, Improved Evasion

Unarmed Strike: This is the same ability as the monk's Unarmed Strike. The damage is d6 for a Medium sized gladiator.

Speed: At 4th level, the gladiator increases her speed by +10 feet.

Armor Focus: Increase the maximum Dxterity bonus of any light armor worn by the listed amount (+1 at level 3, increases to +2 at level 5).

Armored Strike: The gladiator can use any part of his armor to strike (same damage as unarmed strikes). In game terms, use the enchantment bonus of armor spikes or gauntlet.

Gladiator Training: Gladiators train with a variety of exotic and versatile weapons. At first level, the gladiator has a pool of two gladiator weapons. These are armed strike (i.e. armor bits) and the qualifying exotic weapon. At each level after the first, the gladiator adds a new weapon to the pool. These gladiator weapons counts as a single weapon for Weapon Specialization, Focus and similar feats. The gladiator can do lethal or subdual damage with her gladiator weapons without penalty.

Trick: Select a trick from the list below:

Armor Focus: Add +2 to the maximum Dexterity bonus of any light armor.
Gladiator Weapon Mastery: You gain a +4 bonus to any opposed roll to trip or disarm an opponent or avoid this when you are using your gladiator weapons. This stacks with feats such as Improved Trip and Improved Disarm.
Gladiator Weapon Finesse: You can use your Dexterity instead of Strength for to attack with your gladiator weapons (even two-handed weapons).
Two Weapon Mastery:. The penalty for attacking with a primary and secondary weapon are each reduced by 2.
Feat: Select one of the following feats (you must meet any prerequisite): Combat Expertise, Improved Disarm, Improved Grapple, Improved Initiative, Improved Trip, Quickdraw, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Spring Attack, Weapon Focus, Whirlwind Attack.

Evasion: You gain the Evasion ability (similar to a monk or rogue). This ability works in no or light armor.

Improved Evasion: You gain the Improved Evasion ability (similar to a monk or rogue). This ability works in no or light armor.

Weapons

Weapons marked (x) are exotic. The gladiator must have proficiency in at least one of these exotic weapons in order to qualify for training.

  • Glaive: This long bladed weapon is used to keep the opponent at bay.
  • Fellblade (x): A heavy cutting weapon (equivalent to a bastard sword). The fellbalde is used in two hands and are or in combination with a secondary weapon.
  • Net (x): This weapon is thrown in order to entangle an opponent and keep him from moving away.
  • Trident: This forked spear is usually used in combination with the net. It can be thrown.
  • Razorsnare (x): This chain weapon is ommonly used with the fellblade. It is useful for attacking an opponent at range and tripping him. This is a one-handed spiked chain (light weapon, d6 damage, can be used at 5' and 10').
  • Dagger: This light and versatile weapon can be thrown or used in grapple.
  • Hydraknife: This Z-shaped bladed weapon is commonly used in pairs. It can be thrown as well as used in close combat. (d6 damage, crit 20x3, range 20). This is the same weapon as a handaxe, but it looks much cooler.
  • Armour: Used for showing off and as a weapon of last resort, a gladiator can strike with any part of her armor for d6 damage. Damage type depends on armor design, but can be piercing (spikes), slashing (bladed gauntlets) or bludgeoning (gauntlet or other part of armor). In game terms, use the bonuses from spikes or gauntlet.

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