Cult Assassin (Rokugan Ninja variant)
Unofficial rules compendium | |
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Cult assassin have limited spellcasting divine abilities, using the Assassin spell list. They lack the Ninja Dodge ability.
Beginning at 1st level, a cult assassin gains the ability to cast a number of divine spells taken from the assassin spell list. To cast a spell, a, a cult assassin must have a Wisdom score of at least 10 + the spells level, so, a cult assassin with a Wisdom of 10 or lower cannot cast spells. Cult assassin bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the cult assassin's Wisdom bonus. When a cult assassin gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. Cult assassins prepare spells just like clerics do.
Perhaps substitute the paladin/ranger spells/day table?
Cult Assassin Level |
Spells Per Day | |||
1st | 2nd | 3rd | 4th | |
1 | 0 | | | |
2 | 0 | | | |
3 | 1 | | | |
4 | 1 | | | |
5 | 2 | 0 | | |
6 | 2 | 0 | | |
7 | 3 | 1 | | |
8 | 3 | 1 | | |
9 | 3 | 2 | 0 | |
10 | 3 | 2 | 0 | |
11 | 3 | 3 | 1 | |
12 | 3 | 3 | 1 | |
13 | 3 | 3 | 2 | 0 |
14 | 3 | 3 | 2 | 0 |
15 | 3 | 3 | 3 | 1 |
16 | 3 | 3 | 3 | 1 |
17 | 3 | 3 | 3 | 2 |
18 | 3 | 3 | 3 | 2 |
19 | 3 | 3 | 3 | 3 |
20 | 3 | 3 | 3 | 3 |