Druidic Adept (D&D Druid variant)

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Unofficial rules compendium

UA 58

Gain Monk/Ranger abilities at the cost of wildshape and armor.


Fey Adept

Gain

  • AC bonus like a monk
  • Enhancement bonus to movement like a monk
  • Bonus feat at first level: Track
  • Favored Enemy like a ranger

Lose

  • Armor and shield proficiency
  • Wild Shape ability


Monk Adept

Gain

  • AC bonus like a monk
  • Enhancement bonus to movement like a monk

Lose

  • Armor and shield proficiency
  • Animal companion


Lone Stalker

Gain

  • AC bonus like a monk
  • Enhancement bonus to movement like a monk
  • Bonus feat at first level: Track
  • Favored Enemy like a ranger
  • 6 skill points per level.
  • Class Skills:

Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (arcane, nature, religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex). Skills in italics are not ordinarily druid class skills.


Lose

  • Armor and shield proficiency
  • Wild Shape ability
  • Animal companion

Wild Beast

Gain

  • AC bonus like a monk
  • 6 skill points per level.
  • Class Skills:

Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (arcane, nature, religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex). Skills in italics are not ordinarily druid class skills.

Lose

  • Armor and shield proficiency
  • Animal companion