Druidic Adept (D&D Druid variant)
Revision as of 11:07, 12 January 2007 by hastur>Starfox (Hastur)
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
UA 58
Gain Monk/Ranger abilities at the cost of wildshape and armor.
Class Skills: Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (arcane , nature, religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
Skills in italics are nor ordinarily druid class skills.
Fey Adept
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
- Bonus feat at first level: Track
- Favored Enemy like a ranger
Lose
- Wild Shape ability
Monk Adept
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
Lose
- Animal companion
Lone Stalker
Gain
- AC bonus like a monk
- Enhancement bonus to movement like a monk
- Bonus feat at first level: Track
- Favored Enemy like a ranger
- 6 skill points per level.
Lose
- Wild Shape ability
- Animal companion