Favored Soul (D&D balance)
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This article is imported from the Hastur wiki. See the import log for details.
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Unofficial rules compendium | |
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Ability | Example Classes | 21 Points | |||
Spells | |||||
Major spell ability: Maximum spell level 9 | Druid | 3 | |||
Combat Ability | |||||
Per point of base attack bonus at level 4 | 3 | ||||
Armor class | |||||
Each armor proficiency (light, medium, heavy, shield) | 2 | ||||
Hit Dice | |||||
Per point of average die roll (rounded down) | 4 | ||||
Saving Throws | |||||
Each good saving throw category (Fortitude, Reflex, Will) | 3 | ||||
Skill Points | |||||
Every 2 skill points per level | 1 | ||||
Bonus Feats and Class Abilities | |||||
Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice | 3 | ||||
Balancing Extras | |||||
Domains | 1 | Heavy Armor Proficiency | 1 |