Special Ammunition (Dragonstar)
Revision as of 23:35, 10 May 2013 by hastur>Hastur (Dragonstar import.)
Special Ammunition can be used with projectile weapons. These ammo types have a cost multiple which is applied to the base ammunition price.
Full rules for for Special Ammunition can be found in Imperial Supply on page 67. The types available in the Dark Star campaign are listed below. Please note that the ammuniton types below are not identical to those in Imperial Supply.
Type | Cost | Effect |
---|---|---|
HP | x1.5 | Double armor and hardness. Double damage. |
AP | x2 | Ignore 5 points of hardness. |
HE | x1.5 | Weapon inflicts fire damage instead of physical damage. |
HEAP | x2.5 | Ignore 5 points of hardness. Weapon inflicts fire damage instead of physical damage. |
Hellfire | x3 | Weapon inflicts physical damage plus 3 doses of radiation damage. |
Incendiary | x1.5 | Double armor and hardness. Weapon inflicts triple base fire damage. First range increment only. |
Stun | x1 | Half damage (subdual). Objects take 1/4 damage (lethal). |
Adamantine | x5 | Ignore 10 points of hardness |
Railgun Ammunition
Special ammunition for railguns cost x3 the listed amount.
Radiation Damage
The rules for radion damage appear on page 119-120 in the Galaxy Guide.
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