Cinnamon (build)

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Revision as of 10:10, 21 March 2007 by hastur>Mats Öhrman (Hastur) (Build redone again - Rogue removed, now aiming at Spelldancer)
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Re-Revised Level Up Plan

Charming Rogue removed from the equation again. Aiming for Spelldancer Prestige Class.

Level Save (inc attribute) Notable
Class Abilities
Aer Sorc SDan HP Fort Ref Will Feat
1 1 1 6 2 6 1 Trapfinding, Eschew Materials lesser powers N/day, Weapon Finesse
2 2 6 2 6 1 - Fly 20', +2 Int, +2 Cha, Dodge
3 2 10 2 6 2 Inventor
4 3 15 3 9 2 Lightning Reflexes
5 3 15 3 10 2 - Fly 40', +2 Dex, major powers 1/day
6 4 20 3 10 3 Mobility, Silent Spell 2nd level spells
7 5 24 3 10 3 Endurance
8 4 24 3 10 3 - Fly 60', +2 Cha, lesser powers at will
9 6 29 4 11 4 Combat Casting 3rd level spells
10 1 35 4 13 4 Maximize Spell(?) Spelldance
11 2 42 4 14 6 Sly Fortune(CSc) Fascinating dance, Evasion, 4th level spells
12 3 48 5 14 7 Survivor's Luck(CSc) Cooperative Dance
13 4 55 5 15 7 Dumb Luck (CSc) Sleep Dance, 5th level spells
14 5 61 5 15 8 Tempting Fate(CSc) Confusing Dance

Items to Purchase

Item Nominal Cost Weight Source Note
Cloak Of Charisma +2, as Tattoo: lower back 4,000 - DMG
Vest Of Resistance +2, as Tattoo: chest sides 4,000 - CAr
Ring of Protection +1 2,000 - DMG
Amulet of Natural Armor +1 2,000 - DMG
Ring of Evasion 25,000 - DMG
Goggles of the Night 12,000 - DMG
Gloves of Dexterity +2 4,000 - DMG
Circlet of Persuation 4,500 - DMG +3 Charisma-based check
Bracers of Armor +6 36,000 0.1 lb DMG
Boots of Elvenkind, as Tattoo: Ankles 2,500 - DMG +5 Move Silently

Links:

* d20 SRG Magic Item Index
* TattooMagic
* MagicItems


Sorc Spells

Level 0

Spells known at class level 1: 4+0

  • Message
  • (Detect Magic)
  • Prestidigitation
  • Daze
  • (Mage Hand)
  • (Open/Close)
  • Read Magic
  • (Ghost Sound)
  • (Light)

Level 1

Spells known at class level 1: 2+2

  • Mage Armor (PH, Conj)
  • Grease (PH, Conj)
  • Color Spray (PH, Illu)
  • Sleep (PH, Ench)
  • (Remove Scent) (SComp, Tran)
  • (Instant Locksmith) (SComp, Div)
  • (Spontaneous Search) (SComp p.204, Div)

Level 2

  • (Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.) (SComp p.154, Illu)
  • (Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.) (PH, Abjur)
  • (Web: Fills 20-ft.-radius spread with sticky spiderwebs.) (PH, Conj)
  • (Detect Thoughts: Allows “listening” to surface thoughts.) (PH, Div)
  • (Knock: Opens locked or magically sealed door.) (PH, Trans)

Level 4

  • (Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits.) (SComp p.178, Trans)

Luck Feats

Spelldancer

Level BAB Fort Ref Will Special Spells per Day
1 +0 +0 +2 +2 Spelldance(Su) (Con bonus + class level rds/day, more with fort saves) +1 level in existing class
2 +1 +0 +3 +3 Enthralling Dance(Sp) (1/day), Evasion(Ex) +1 level in existing class
3 +1 +1 +3 +3 Cooperative Dance(Ex) +1 level in existing class
4 +2 +1 +4 +4 Enthralling Dance(Sp) (2/day), Sleep Dance(Sp) (1/day) +1 level in existing class
5 +2 +1 +4 +4 Confusing Dance(Sp) (1/day) +1 level in existing class