Youxia (Apath)

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Unofficial rules compendium

A youxia is a heroic champion of freedom and the oppressed. Speaking up for the downtrodden, and taking up arms when words fail, a youxia rebels against oppressive law. In times of harmony and freedom, the youxia can practice almost any profession, from noble or official to humble craftsmen and farmers. Many work as bodyguards, caravan guards, messengers, or explorers.

Class Information

This is a martial arts archetype.

Class: Monk.

Alignment: Neutral good, neutral, chaotic good, or chaotic neutral only.

Hit Die: d10.

Class Features

The youxia has all the monks class features, except as follows.

Martial Flexibility (Ex)

At 1st level, a youxia gains Nimble Moves as a bonus feat, ignoring prerequisites. The brawler can use Wisdom instead of Intelligence for the prerequisites of combat feats.

At 2nd level a youxia can take a move action to gain the benefit of a combat feat she doesn’t possess. This effect lasts for 1 minute. The youxia must meet all the feat’s prerequisites. She may use this ability a number of times per day equal to 1/2 her youxia level (minimum 1) + her Wisdom bonus.

The youxia can use this ability again before the duration expires in order to replace the previous combat feat with another choice.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.

At 6th level, a youxia can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another’s prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.

At 10th level, a youxia can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.

At 14th level, a youxia can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.

At 18th level, a youxia can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.

This replaces bonus feats.

Ki Power (Su)

The youxia has access to the following additional ki powers.

Ki Blade (Su): The youxia attune herself to a melee weapon (this need not be a bladed weapon) that she is proficient in. She can use this weapon as if it was a monk weapon, and the she can do her unarmed strike damage with the weapon, if this is better than the weapons normal damage.

Woodland Stride (Ex)

Starting at 4th level, a youxia may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her. This is the same as the druid ability of the same name and replaces still mind.

Ki Pool (su)

At 10th level, the unarmed strikes of a youxia treated as aligned damage for the purpose of penetrating damage reduction, with an alignment type depending on her alignment. The unarmed attacks of a youxia of chaotic alignment is treated as a chaotic weapon. The unarmed attacks of a youxia of good alignment is treated as a good weapon. This modifies the ki pool ability.

Ex-Youxias

A youxia who becomes lawful or evil cannot gain new levels as a youxia but retains all youxia abilities.

Summary of Changed Class Abilities

These class features are lost or modified in this archetype:

  • Bonus Feats
  • Still Mind
  • Ki pool from level 10.
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