Untouchable Animist (Apath)
Unofficial rules compendium | |
|
- This is a work in progress.
Sometimes said to be living backwards, an untouchable animist is an eternal outcast. Unlike a normal animist that has taboos that he needs to avoid, the untouchable animist gains his powers from things that are taboo - by manifesting or seeking out what others avoid he gains power. The taboo animist is often seen as weird or evil, but they are just as often kind-hearted individuals willing to help others and even save and support the very societies that made them outcasts.
Class Abilities
The untouchable animist man has all normal animist class abilities, except as noted.
Allied Monsters
Remove all summon nature's ally spells from the untouchable animst's spell list. Add all summon monster spells to the untouchable animst's spell list. An untouchable animst always gains the latest summon monster as known spells as they gain access to a new spell level. This is a modification to summon allied spirits.
Exploit Taboo
The untouchable draws power from being able to break taboos and social rules in the society. By flaunting a local rule or social more, the untouchable animist gains a +5 circumstance bonus on Intimidate checks against humanoids.
Untouchable
The untouchable animist is marked in some clear and obvious way, making all he meets aware of his position as an outcast. This can take many forms.
- The untouchable carries or wears the scars of some horrible disease or affliction. Leprosy, elephantiasis, radical albinism. This condition is not contagious by exposure to the untouchable animist, but looks obviously unhealthy to common sensibilities.
- The untouchable breaks social mores in a way society will not accept. Homosexuality. nudism, and transsexualism comes to mind. It is not the untouchable's behavior that is defining here, but society's reaction.
- The untouchable is "out of this world", speaking to invisible friends or staring into the distance in a way common people find disquieting.
- The untouchable is associated with some horrible crime. The child of a mass-murderer or the young bride of a deposed despot are examples of this
Whatever the reason, humanoids avoid the untouchable and either throws him out, heaps him with abuse, or treats him as if he wasn't there. This does not directly affect social skills, the untouchable shaman can generally use social skills make his point and convince others to take action. But base attitudes always revert to hostile whenever the current crisis is over. This replaces animist taboo.
Table: Untouchable Animist
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | ||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||
1st 1st | +0 | +0 | +0 | +2 | Allied monsters, animist taboo, detect spirits, orisons, spirit channel 1d6, untouchable guide | 2 | — | — | — | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | Placate spirit | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | +1 | +1 | +3 | Spirit protection, spirit channel 2d6 | 4 | — | — | — | — | — | — | — | — |
4th | +3 | +1 | +1 | +4 | Ghost warrior | 5 | 3 | — | — | — | — | — | — | — |
5th | +3 | +1 | +1 | +4 | See the unseen, spirit channel 3d6 | 6 | 5 | — | — | — | — | — | — | — |
6th | +4 | +2 | +2 | +5 | Spirit ward | 6 | 5 | 3 | — | — | — | — | — | — |
7th | +5 | +2 | +2 | +5 | Banishment, spirit channel 4d6 | 6 | 6 | 4 | — | — | — | — | — | — |
8th | +6/+1 | +2 | +2 | +6 | Exorcism | 6 | 6 | 5 | 3 | — | — | — | — | — |
9th | +6/+1 | +3 | +3 | +6 | Spirit channel 5d6, spirit quest | 6 | 6 | 6 | 4 | — | — | — | — | — |
10th | +7/+2 | +3 | +3 | +7 | Ghost champion | 6 | 6 | 6 | 5 | 3 | — | — | — | — |
11th | +8/+3 | +3 | +3 | +7 | Spirit channel 6d6, untouchable adaption | 6 | 6 | 6 | 6 | 4 | — | — | — | — |
12th | +9/+4 | +4 | +4 | +8 | Greater spirit protection | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — |
13th | +9/+4 | +4 | +4 | +8 | Guide concentration, spirit channel 7d6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — |
14th | +10/+5 | +4 | +4 | +9 | Forbiddance | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — |
15th | +11/+6/+1 | +5 | +5 | +9 | Guide walk, spirit channel 8d6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — |
16th | +12/+7/+2 | +5 | +5 | +10 | Tie down spirits | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — |
17th | +12/+7/+2 | +5 | +5 | +10 | Spirit destination, spirit channel 9d6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — |
18th | +13/+8/+3 | +6 | +6 | +11 | Spirit loyalty | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
19th | +14/+9/+4 | +6 | +6 | +11 | Ghost general, spirit channel 10d6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
20th | +15/+10/+5 | +6 | +6 | +12 | Untouchable deputation | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Summon Allied Spirits
- Spirit Guide
- Seal Spirit
- Banish Spirit
- Guide Walk