Unorthodox Wizard (Apath)

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Unofficial rules compendium

Most wizards are devoted to their art. The unorthodox wizard realizes that the laws of wizardry are not the laws of the universe, and strive to combine wizardry with other activities and studies. Intelligent and driven, many unorthodox wizards advance fair in their other career. As they grow in power this often becomes a high-responsibility and orderly task such as chancellor or auditor. But at heart, the unorthodox wizard remains open-minded and curious, always ready to learn.

Class Information

This is a wizard archetype.

Hit Dice: d6.

Class Skills

Appraise (Int), Craft (Int), Diplomacy (Cha), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

4 skill points per level. The increased class skills and skill points replace arcane school.

Class Abilities

The unorthodox wizard has all the standard wizard's class abilities except as noted below.

Analyze Device (Ex)

The unorthodox wizard applies his mind to the study of all kinds of devices, including magic items. He can use Intelligence as the attribute modifier of the Disable Device and Use Magic Device skills. This replaces Scribe Scroll.

Hedge Magic

A unorthodox wizard is less orthodox than a regular wizard, and is able to learn spells unusual to his class. At second level and every two levels after, the unorthodox wizard can add one spell from the witch spell list to his spell list and spellbook at its witch spell level. This replaces bonus feats. This spell must be of a spell level strictly less than the unorthodox wizard's class level when the ability is gained. Hedge magic replaces bonus feats.

Table: Unorthodox Wizard

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Analyze device, arcane bond, cantrips 3 1
2nd +1 +0 +0 +3 Hedge magic 4 2
3rd +1 +1 +1 +3 4 2 1
4th +2 +1 +1 +4 Hedge magic 4 3 2
5th +2 +1 +1 +4 4 3 2 1
6th +3 +2 +2 +5 Hedge magic 4 3 3 2
7th +3 +2 +2 +5 4 4 3 2 1
8th +4 +2 +2 +6 Hedge magic 4 4 3 3 2
9th +4 +3 +3 +6 4 4 4 3 2 1
10th +5 +3 +3 +7 Hedge magic 4 4 4 3 3 2
11th +5 +3 +3 +7 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 Hedge magic 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 Hedge magic 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 Hedge magic 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 Hedge magic 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 Hedge magic 4 4 4 4 4 4 4 4 4 4

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill points per level
  • Arcane School
  • Bonus feats
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