Unorthodox Wizard (Apath)

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Unofficial rules compendium

Most wizards are devoted to their art. The part-time wizard realizes that magic is not everything, and strive to combine wizardry with a normal life and career. Being intelligent and driven, many part-time wizards advance fair in their other profession. As they grow in power this often becomes a high-responsibility tasks such as chancellor or auditor.

Class Information

This is a wizard archetype.

Hit Dice: d6.

Class Skills

Appraise (Int), Craft (Int), Diplomacy (Cha), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

4 skill points per level. The increased class skills and skill points replace arcane school.

Class Abilities

The part-time wizard has all the standard wizard's class abilities except as noted below.

Hedge Magic

A part-time wizard is less orthodox than a regular wizard, and is able to learn spells unusual to his class. At second level and every two levels after, the part-time wizard can add one spell from the witch spell list to his spell list and spellbook at its witch spell level. This replaces bonus feats. This spell must be of a spell level strictly less than the part-time wizard's class level when the ability is gained. Hedge magic replaces bonus feats.

Table: Part-Time Wizard

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Arcane bond, arcane school, cantrips, Scribe Scroll 2 0
2nd +1 +0 +0 +3 Hedge magic 3 1
3rd +1 +1 +1 +3 3 1 0
4th +2 +1 +1 +4 Hedge magic 4 2 1
5th +2 +1 +1 +4 4 2 1 0
6th +3 +2 +2 +5 Hedge magic 4 2 2 1
7th +3 +2 +2 +5 5 3 2 1 0
8th +4 +2 +2 +6 Hedge magic 5 3 2 2 1
9th +4 +3 +3 +6 5 3 3 2 1 0
10th +3 +7 +3 +7 Hedge magic 5 3 3 2 2 1
11th +3 +7 +3 +7 5 4 3 3 2 1 0
12th +4/+1 +8 +4 +8 Hedge magic 5 4 3 3 2 2 1
13th +6/+1 +4 +4 +8 5 4 4 3 3 2 1 0
14th +7/+2 +4 +4 +9 Hedge magic 5 4 4 3 3 2 2 1
15th +7/+2 +5 +5 +9 5 4 4 4 3 3 2 1 0
16th +8/+3 +5 +5 +10 Hedge magic 5 4 4 4 3 3 2 2 1
17th +8/+3 +5 +5 +10 5 4 4 4 4 3 3 2 1 0
18th +9/+4 +6 +6 +11 Hedge magic 5 4 4 4 4 3 3 2 2 1
19th +9/+4 +6 +6 +11 5 4 4 4 4 4 3 3 2 2
20th +10/+5 +6 +6 +12 Hedge magic 5 4 4 4 4 4 3 3 3 3

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill points per level
  • Arcane School
  • Bonus feats
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