Uncanny Monk (Apath)
Unofficial rules compendium | |
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- This is a work in progress.
The uncanny monk is somewhat more focused on physical balance than on mental balance, learning to maintain control of his body in any situation.
Class Abilities
Uncanny Dodge (Ex)
Starting at 3rd level, an uncanny monk can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
If an uncanny monk already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
This ability replaces Still Mind.
Improved Uncanny Dodge (Ex)
An uncanny monk of 7th level or higher can no longer be flanked.
This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target has levels in uncanny monk .
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank.
This ability replaces Wholeness of Body.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Still Mind (lvl 3)
- Wholeness of Body (lvl 7)