Swordmage (Apath)
Unofficial rules compendium | |
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To the swordmage, arcane magic is life. Even more magical than the usual spellsword, the swordmage uses magical powers to defend himself, relying on such powers rather than on mundane armor.
Weapons and Armor Proficencies
Spellswords are proficient with the dagger, greatsword, longsword, scimitar, and short sword, but not with any other weapons or with any type of armor.
Swordmage Force Fields
Swordmages can projects powerful force fields as armor and are experts at using Bracers of armor and similar force magic devices. The armor created by swordmages is clearly visible as a field of light, mist, a light distortion, or in some elemental form. Regardless of its appearance, it is a force effect. It does not stack with other force effects, or with regular armor or shields. The force armor and force shield can each be turned on or off as a standard action, and the protection stays up as long as the swordmage is conscious. It can be reactivated any number of times per day.
Swordmage Armor (Su): A swordmage can create force armor that provides a +6 bonus to armor class, and this can be used alongside bracers of armor, with stacking benefits. It does not otherwise stack with armor, either normal or force.
Swordmage Block (Su): While under swordmage armor, the swordmage adds a +2 shield bonus to armor class. This is considered force armor, and improves by +1 for every 4 levels (+2 at levels up to 3, +3 at levels 4-7, +4 at levels 8-11 and so on). The swordmage must have one hand free, he cannot carry a shield or two weapons when using this ability. He may momentarily use the off hand for things like somatic components or drawing and throwing a weapon in the same round.