Sumotori (Apath)

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Unofficial rules compendium

Way of the Body Conditioning (Ex)

The sumotori lives on a special diet and spends countless hours conditioning her body to resist the heaviest of blows. As long as she is not wearing any armor or using a shield, a sumotori gains a circumstance bonus to natural armor and CMD equal to her Constitution modifier. This bonus increases by 1 for every four sumotori levels, up to a maximum of +5 at 20th level.

Gentleman of Strength (Ex)

Sumotori live a life even more bounded by rules than most monks. Part of this regimen is ritual "combat" against spirits as a part of ritual, and living their lives according to rituals. As a result, sumotori are accustomed to dealing with spirits and the surpernatural, and have strong Will saves.

Grappling Mastery

A sumotori gains the following feats as bonus feats at the listed level, ignoring all prerequisites. If the sumotori already knows one of these feats, he gains a combat feat he fulfills the prerequisites for instead.

1: Improved Grapple
3: Grabbing Style
6: Greater Grapple
9: Grabbing Drag
15: Grabbing Master

Bonus Feats

At 1st level, 2nd level, and every 4 levels thereafter, a sumotori can select a bonus feat. These feats must be taken from the following list: Blind Fight, Body Shield, Felling Escape, Limb-Twisting, Stunning Pin, Under And Over.

At 6th level, the following feats are added to the list: [[#Improved Body Shield (Combat)| Improved Body Shield], Jawbreaker, Pinning Knockout, Sleeper Hold.

At 10th level, the following feats are added to the list: Neckbreaker, Pinning Rend, Snoutgrip.

A sumotori need not have any of the prerequisites normally required for these feats to select them.

Style Strike (Ex)

At 5th level, a sumotori can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. At 9th level, and every 4 levels thereafter, a sumotori learns an additional style strike. He must choose which style strike to apply before the attack roll is made. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. The sumotori can choose from any of the following strikes.

  • Close Strike: A fast attack at short range that surprises the opponent. The sumotori makes his attack against the foe's flat-footed AC. The opponent must be adjacent, even if the sumotori has a natural reach. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. The sumotori must attack with a fist to use this style strike.
  • Defensive Spin: The sumotori spins about, confounding his foe. If the attack hits, the sumotori gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. This bonus does not stack with itself. The sumotori must attack with a fist to use this style strike.
  • Foot Stomp: The sumotori stomps on a foe's foot, preventing the opponent from escaping. If the attack hits and the sumotori ends his turn adjacent to that foe, the foe's movement is restricted. Until the start of the sumotori's next turn, the target of this attack can move only in such a way that the space it occupies is adjacent to the sumotori. Alternatively, it can attempt a combat maneuver check (against the sumotori's CMD) as a standard action to break free. This strike does not work against foes that cannot be tripped. The sumotori must attack with a kick to use this style strike.
  • Grabbing Slap: The sumotori slaps and grabs an opponent in one move. If the attack hits, the sumotori can make a free grapple check to start, escape, or maintain a grapple (using the base attack bonus of the attack used to hit the foe). A grabbing slap does damage as an unarmed strike, it does not deal any grapple damage.
  • Hammerblow: The sumotori links his hands together, swinging both arms like a club and dealing tremendous damage. If the attack hits, the sumotori rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. This bonus damage is not multiplied on a critical hit. The sumotori must attack with a fist to use this style strike, but must have both hands free.
  • Head-Butt: The sumotori slams his head into his enemy's head, leaving his foe reeling. If the attack hits and the foe is of the same size or one size smaller than the sumotori, the sumotori can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). If the foe is not of the same creature type as the sumotori, the sumotori takes a –8 penalty on this check. If the check is successful, the target is staggered for 1 round. Creatures without a discernible head are not affected by this style strike (subject to GM discretion). The sumotori must attack with a head-butt to use this style strike.
  • Knockback: The sumotori attempts to knock his foe back with a powerful push. If the attack hits, the sumotori can make a free bull rush attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). This bull rush attempt does not provoke an attack of opportunity. The sumotori must attack with a body tackle to use this attack.
  • Lift: The sumotori attempts to lift his opponent, overturning the the opponent and knocking them down. If the attack hits, the sumotori can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). This trip attempt does not provoke an attack of opportunity. The sumotori must attack with a fist to use this style strike.
  • Shattering Smash: The sumotori delivers a massive strike that can penetrate defenses. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack.

Giant in the Ring (Ex)

At 12th level, the sumotori is considered one size category larger than her actual size for the purpose of who she can use combat maneuvers and style strikes against. At level 18, this size increase is two categories. This does not affect her damage, DMB, CMD, or natural reach; it only changes her size for the purpose of determining what options she has in combat.

Spirit Warrior

At 13th level, the sumotori can fight spirits even when they want to avoid combat. Her unarmed attacks (including grappling and combat maneuvers) and her natural armor gains the ghost touch special quality.

Feats

The following feats are useful to sumotori.

Improved Body Shield (Combat)

You cover behind those you grapple.

Prerequisites: Dex 13, Body Shield, Improved Grapple, Improved Unarmed Strike, base attack bonus +9.

Benefit: You gain cover against opponents not involved in the grapple as long as you are grappling or grappled and not pinned. You do not suffer a penalty to Armor Class for being prone while grappling.

Limb-Twisting (Combat)

You twist your opponent asunder.

Prerequisites: Strength 13+, Improved Grapple, Improved Unarmed Strike

Benefit: You ignore damage reduction when inflicting unarmed damage with a successful grapple check.


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