Steel Falcon (Apath)
Unofficial rules compendium | |
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Steel falcons constitute an elite military organization that serves to spread their ideological beliefs of their country while protecting its interests both at home and abroad. The steel falcons are the spiritual and physical vanguard, spreading their philosophical ideologies by whatever means necessary, from convincing a foreign noble by giving him inside information, to breaking the chains of the enslaved, to orchestrating widespread rebellion in an unfriendly land.
Class Information
This is a prestige class archetype.
Prestige Class: steel falcon.
Build Classes: Ranger.
A steel falcon is an insurrectionist and guerrilla.
Alignment: Any good. Steel falcons are idealists who selflessly sacrifice themselves for an ideology. The intent of their actions are always good, the results are sometimes less so.
Role: A steel is a stealthy infiltrator and rabble-rouser, a capable diplomat and an inspiring leader.
Hit Die: d10.
Class Features
A steel falcon has all ranger class features, except as follows.
Class Skills
The steel falcon’s class skills (and the key ability for each skill) are:
Skill Ranks at Each Level: 6 + Int modifier.
Weapon and Armor Proficiency
A steel falcon is proficient with all simple weapons and all martial weapons. He is proficient with all forms of armor and shields. This replaces wild empathy.
Favored Enemy
Whatever his faults, a steel falcon is a skilled warrior against the demon hordes.
This is the same as the ranger ability of the same name, except the steel falcon must select or outsiders (evil) as his first favored enemy at level 1, and that no bonus against another favored enemy category can ever be higher than his bonus against outsiders (evil).
Mounted Combat
The steel falcon gains mounted combat as a bonus feat at second level. If he does not fulfill the prerequisites of the feat, he gains no benefit until he does. If he already knows this feat, he can choose any combat feat he fulfills the prerequisites for instead.
Mounted combat, flag of convenience, live to fight another day, path of darkness/path of light, ruthless, parting shot, and damnation/redemption together replace all the ranger's spells. A steel falcon is not a spellcaster, has no spell list, and no spellcaster level.
Armor Training (Ex)
Starting at 3rd level, a steel falcon learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every five levels thereafter (8th, 13th, and 18th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a steel falcon can also move at his normal speed while wearing medium armor. At 8th level, a steel falcon can move at his normal speed while wearing heavy armor. This replaces favored terrain.
Table: Steel falcon
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +1 | +2 | +2 | +0 | 1st favored enemy, track |
2nd | +2 | +3 | +3 | +0 | Mounted Combat, sneak attack +1d6 |
3rd | +3 | +3 | +3 | +1 | Armor training 1 (medium), Endurance |
4th | +4 | +4 | +4 | +1 | Hunter's bond, flag of convenience |
5th | +5 | +4 | +4 | +1 | 2nd favored enemy |
6th | +6/+1 | +5 | +5 | +2 | Sneak attack +2d6 |
7th | +7/+2 | +5 | +5 | +2 | Dirty fighting, live to fight another day |
8th | +8/+3 | +6 | +6 | +2 | Armor training 2 (heavy), swift tracker, 2nd |
9th | +9/+4 | +6 | +6 | +3 | Evasion, |
10th | +10/+5 | +7 | +7 | +3 | 3rd favored enemy, path of darkness/path of light, sneak attack +3d6 |
11th | +11/+6/+1 | +7 | +7 | +3 | Quarry |
12th | +12/+7/+2 | +8 | +8 | +4 | Camouflage |
13th | +13/+8/+3 | +8 | +8 | +4 | Armor training 3, ruthless |
14th | +14/+9/+4 | +9 | +9 | +4 | Sneak attack +4d6 |
15th | +15/+10/+5 | +9 | +9 | +5 | 4th favored enemy |
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Improved evasion, parting shot |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Hide in plain sight |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | Armor training 4, sneak attack +5d6 |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Improved quarry, damnation/redemption |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | 5th favored enemy, master hunter |
Summary of Changed Class Features
- Armor proficiency
- Class skills
- Wild Empathy
- Combat style feats (all)
- Favored terrain (all)
- Spells (all)
- Woodland Stride