Star-Crossed Doom (Apath)

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Unofficial rules compendium

Star-Crossed Doom

Source: Advanced Options: Oracle’s Curses. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens.

Since you first began to show signs of being doomed, fate has been against you. Whenever you roll a d20, a natural roll of 11 (the die shows an “11”) is treated as a natural roll of 1 and is an automatic failure on an attack roll or saving throw. Also, things determined entirely by chance (randomly selected targets, games of pure luck) are twice as likely to go against you than they would be for a typical person. Fate saves you for greater things. You can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it’s worse than the original roll. You can use this ability once per day, plus one additional time per day at level 5 and ever 5 curse levels thereafter.

At 5th level, once per day as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature take the result of the reroll only if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

At 10th level, as an immediate action, you can allow a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature take the result of the reroll only if it’s better than the original roll. Once a creature has benefited from your fortune, it cannot be the target of this revelation again for 1 day.

At 15th level, you can use the level 5 ability at will.

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