Wild Magic (5A)

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Revision as of 23:58, 12 September 2021 by Starfox (talk | contribs) (wk)
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Simple Revision.

Divine Spells
Sorcerer
Level
Spells
1 Chromatic Orb,
Fog Cloud
3 Cloud of Daggers,
Dust Devil
5 Blink,
Tiny Servant
7 Fabricate,
Polymorph
9 Animate Objects,
Mislead
Substitutions Conjuration,
Transmutation
  • Bend Luck When you cast a 1st level or higher spell, you can roll on the Wild Magic Surge table and regain the use of Bend Luck. Agency moved from DM to player.
  • A Wild Magic Surge can never inflict more dice of damage than your level. Saving the lives of low-level parties.