Solo (Apath)
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Unofficial rules compendium | |
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A solo is a rogue that focuses less on teamwork and more on individual acheivement.
Class Information
This is a rogue archetype.
Hit Dice: d8.
Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Features
This archetype has all rogue class features, except as noted.
Greater Feint
At 2nd level, the solo gains Greater Feint as a bonus feat, ignoring prerequisites. This replaces Evasion.
Solo Confidence (Ex)
At 4th level, the solo rogue gains a +2 bonus on attack rolls. When she makes a sneak attack, this bonus is doubled. This bonus increases by one at level 10 and 16. This replaces debilitating injury.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Debilitating Injury
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