Soldier (Apath)
Unofficial rules compendium | |
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- This is a work in progress.
All right, sweethearts, what are you waiting for? Breakfast in bed? Another glorious day in the Corps! A day in the Marine Corps is like a day on the farm. Every meal's a banquet! Every paycheck a fortune! Every formation a parade! I love the Corps!
—Apone from Aliens (1986)
Hawkwood: Bless you Martin, your reward is in heaven. Martin: I'd rather get paid sooner sir if you don't mind.
—Flesh+Blood (1985)
The soldier is a warrior of the modern age. Less focused on perfect drill of a fencer or fighter, the soldier has a cavalier attitude to combat, the world, and even themselves. Their greatest ability is grit, the devil-may-care type of heroics that allows them to press forward trough a mix of luck and stubbornness.
Class Information
This is a hybrid class, a combination of gunslinger and swashbuckler.
Age: The is a self-educated class and uses the middle starting age bracket.
Alignment: Any. Soldiers often are (or have been) part of very lawful military organizations, but their personal orientations are all over the place. Most can shut up and stand in line when the situation calls for it.
Hit dice: d10
Class Skills
The soldier's class skills are Acrobatics (Dex), Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (local) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str).
Skill points per level: 4 + Int bonus
Class features
Weapon and Armor Proficiency: Soldiers are proficient with all simple and martial weapons, and with all firearms. They are proficient with all light and medium armor but not with any shields.
Table: Soldier
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