Talk:Skilled Cleric (Apath)
Unofficial rules compendium | |
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A skilled cleric is focused less on combat and more on skills and civilian pursuits.
Class Abilities
The skilled cleric has all the standard cleric's class abilities except as noted below.
Class Skills
Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Swim (Str).
6 skill points per level.
Table: Skilled Cleric
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day | |||||||||
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1st | +0 | +0 | +0 | +2 | Aura, channel energy 1d6, divine disable, domains, orisons, sneak channel, spontaneous casting | 2 | 0 | | | | | | | | |
2nd | +1 | +0 | +0 | +3 | 3 | 1 | | | | | | | | | |
3rd | +1 | +1 | +1 | +3 | Channel energy 2d6 | 3 | 1 | 0 | | | | | | | |
4th | +2 | +1 | +1 | +4 | Evasion | 4 | 2 | 1 | | | | | | | |
5th | +2 | +1 | +1 | +4 | Channel energy 3d6 | 4 | 2 | 1 | 0 | | | | | | |
6th | +3 | +2 | +2 | +5 | 4 | 2 | 2 | 1 | | | | | | | |
7th | +3 | +2 | +2 | +5 | Channel energy 4d6 | 5 | 3 | 2 | 1 | 0 | | | | | |
8th | +4 | +2 | +2 | +6 | 5 | 3 | 2 | 2 | 1 | | | | | | |
9th | +4 | +3 | +3 | +6 | Channel energy 5d6 | 5 | 3 | 3 | 2 | 1 | 0 | | | | |
10th | +5 | +3 | +3 | +7 | 5 | 3 | 3 | 2 | 2 | 1 | | | | | |
11th | +5 | +3 | +3 | +7 | Channel energy 6d6 | 5 | 4 | 3 | 3 | 2 | 1 | 0 | | | |
12th | +6/+1 | +4 | +4 | +8 | 5 | 4 | 3 | 3 | 2 | 2 | 1 | | | | |
13th | +6/+1 | +4 | +4 | +8 | Channel energy 7d6 | 5 | 4 | 4 | 3 | 3 | 2 | 1 | 0 | | |
14th | +7/+2 | +4 | +4 | +9 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | | | |
15th | +7/+2 | +5 | +5 | +9 | Channel energy 8d6 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 0 | |
16th | +8/+3 | +5 | +5 | +10 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | | |
17th | +8/+3 | +5 | +5 | +10 | Channel energy 9d6 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 0 |
18th | +9/+4 | +6 | +6 | +11 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | |
19th | +9/+4 | +6 | +6 | +11 | Channel energy 10d6 | 5 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 2 |
20th | +10/+5 | +6 | +6 | +12 | 5 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
Weapon and Armor Proficiency
Proficient with the club, dagger, sap, quarterstaff, the favored weapon of his patron, and with light armor but not with shields.
Divine Disable (Su)
A skilled cleric can use Disable Device to disarm magic traps.
Sneak Channel
When a skilled clerics hits an opponent whom he flanks or who is denied it's Dexterity bonus to armor class against here, she can use Channel Smite feat in conjunction with the attack.
Spells
When Table: Skilled Cleric indicates that the skilled cleric gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. This is a modification tot he spells ability.
Evasion (Ex)
At 4rd level and higher, a skilled cleric can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. In addition, the skilled cleric gains a bonus on Reflex saving throws of +1 per four class levels. Evasion can be used only if the skilled cleric is wearing light armor or no armor. A helpless skilled cleric does not gain the benefit of evasion, but still gains the bonus to Reflex saving throws.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Skill points per level
- Weapon and Armor Proficiency
- Spells