Singing Sword Curse (Apath)
Unofficial rules compendium | |
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Singing Sword Curse
Necromancy (curse)
Level: cleric/oracle 5, bard 4, magus 5, sorcerer/wizard 5, witch 4
Components: V, S, F (iron ring)
Casting Time: 1 standard action
Range: touch
Target: one creature or intelligent weapon touched
Duration: permanent
Saving Throw: Will negates
Spell Resistance: yes
The cursed creature gains the singing sword archetype. If the target is an intelligent weapon, it needs to be generated as a character of a race and class suitable to its personality and a level equal to twice its enhancement bonus, including qualities that cost as enhancement bonuses. It also gains a non-intelligent copy of its original form for its absorb weapon ability, and this form cannot be removed from absorb weapon by any means. If the curse is lifted, an intelligent weapon returns to how it was.
Anyone wearing the iron ring that was used as the focus item gains a +5 bonus on Will saving throws against the cursed singing sword's Ego.
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