Siege Gunner (Apath)
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Unofficial rules compendium | |
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Munitions Master
At 1st level, as a swift action, the gunslinger can spend 1 grit point to reduce the number of full-round actions (or move actions, if the gunslinger has the Master Siege Engineer feat) required to load a siege engine by 1.
Scattershot
At 3rd level, if the gunslinger has at least 1 grit point, she can increase the effectiveness of scattering shots from hand-held firearms and blast shots from siege engines. The cone radius of scattering shots or blast shots increases by 5 feet for every three levels the gunslinger possesses (to a maximum of 30 feet at 18th level).
Skeleton Crew
At 3rd level, as long as the gunslinger has at least 1 grit point, she treats all siege engines as requiring a crew of one fewer than normal to operate (minimum 1).
Heavy Weaponry
At 7th level, as long as the gunslinger has at least 1 grit point, she can treat a heavy weapon as a firearm for the purpose of using deeds.
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