Shadow Shape (Apath)
Unofficial rules compendium | |
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Shadow Shape
Illusion (shadow)
Level: bard 4, magus 4, medium 4, mesmerist 4, psychic 4, sorcerer/wizard 4
Components: V, S
Cast Time: 1 standard action
Range: personal
Duration: 1 minute/level
Saving Throw: Will disbelief (if interacted with), see text
Publisher: Trailseeker magazine.
You use material from the Plane of Shadow to transform yourself into a quasi-real shape. Shadow transmutation can mimic any sorcerer or wizard transmutation (polymorph) spell with a personal range of 4th level or lower. Any creature that interacts with you while you are under the spell can make a Will save to recognize your true nature. A creature that succeeds on its save sees the shadow transmutation as transparent images superimposed on your true form. Objects automatically succeed on their Will saves against this spell.
Against a creature that recognizes you as a shadow creature, your physical damage and the damage of any power gained from the shadow shape is one-fifth (20%) normal, and all special abilities that do not deal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, your natural armor bonus is one-fifth as large. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the attack being simulated allows.
The caster of the spell must make himself believe in it for the spell to work, and gains all the benefits and limitations of the new form except as outlined above.
Shadow Shape, Greater
Illusion (shadow)
Level
bard 6, magus 6, mesmerist 6, psychic 6, sorcerer/wizard 6
This spell functions like shadow shape, except that it duplicates any sorcerer or wizard transmutation (polymorph) spell of 6th level or lower. Illusory attacks deal 50% damage to nonbelievers, natural armor is half as effective, and non-damaging effects are 50% likely to work against nonbelievers.
Shadow Shape, True
Illusion (shadow)
Level
psychic 8, sorcerer/wizard 8
This spell functions like shadow shape, except that it duplicates any sorcerer or wizard transmutation (polymorph) spell of 8th level or lower. Illusory attacks deal 80% damage to nonbelievers, natural armor is 80% as effective, and non-damaging effects are 80% likely to work against nonbelievers.
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