Shadow Armaments (Apath)

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Unofficial rules compendium

Shadow Armaments

Illusion (shadow)
Level: bard 2, inquisitor 1, magus 2, medium 1, mesmerist 1, psychic 1, shaman 2, sorcerer/wizard 2, witch 2
Components: V, S
Cast Time: 1 standard action
Range: touch
Target: one illusory enchanted item
Duration: 10 minutes/level
Saving Throw: Will partial (see text)
SR: no
Publisher: Trailseeker magazine. This spell has been adapted from first edition.

This spell creates one illusory magic item out of shadow; either a weapon or suit of armor. This item has an enhancement bonus of +1 per four caster levels (minimum +1) and is used exactly like a normal item of its kind, except that the caster of the spell is always considered proficient with shadow armaments. Targets are entitled to a Will saving throw when first struck by such a weapon or when they miss a creature wearing such armor; on a success, the item’s mundane armor bonus or damage value can be ignored, but damage or armor class derived from the enhancement bonus applies as normal. Non-intelligent creatures and objects automatically succeed at this saving throw.

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