Way of the Soft Whisper (5A)
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This is a Monk monastic tradition for 5A.
Not being reliant on armor and weapons makes it easy for a monk to conceal their abilities and appear as ordinary people. The whispers monk exploits this to become the perfect spy, infiltrator, and ultimately the power behind the throne. Eternal outsiders, like those of mixed heritage, are drawn to this monastic tradition. But their advancement is often limited by their odd appearance. Those who can fully realize the power of this martial tradition are those of common heritage that can fit in anywhere, mostly humans but also halflings and half-elves.
Greyhawk This was a specialty of the Scarlet Brotherhood, who seized power in many countries during the Greyhawk Wars using whisper monks. But this did not allow them to retain control, their whisperers were either ousted once they revealed themselves or used what power they gained for their own benefit once the Scarlet Brotherhood's oversight was disrupted.
Subclass Features
Forgotten Fight
Starting when you choose this monastic tradition at 3rd level, you learn to cause amnesia in targets you stun. A creature that fails its Wisdom save against your Stunning Strike ability also forgets the events of the last 10 minutes, recalling only vague unpleasant and tumultuous events the target afterwards will discount as a brawl or accident.
A Remove Curse or Lesser Restoration spell cast on the target restores the creature’s true memory.
Words of Terror
At 6th level, you learn to infuse innocent-seeming words with an insidious magic that can inspire terror.
If you speak to a humanoid alone for at least 1 minute, you can attempt to seed paranoia and fear into its mind. At the end of the conversation, the target must succeed on a Wisdom saving throw against your ki save DC or be frightened of you or another creature of your choice. The target is frightened in this way for 1 hour. In combat, it can spend an action trying to free itself from this fear by rolling an additional saving throw at the end of each of its turns.
If the target succeeds on its saving throw, the target has no hint that you tried to frighten it, but you cannot use this ability on that target again until you finish a long rest.
Impossible Koan
At 11th level you can pose philosophical questions that shake the hearer's belief in ordered reality. As a bonus action you can spend 2 points of ki to pose a question to a creature within 30 ft. who can hear and understand you. The creature is confused, as Confounding Strikes, except that there is no initial saving throw against this ability, the target is automatically confused for at least 1 round.
Physical Disconnection
At 18th level, your limbs no longer are attached to your body. Instead, they hover around you, disappearing only to reappear in different places. This gives you the following abilities:
- Your unarmed attacks gain a reach of 15 feet.
- You gain a climb speed equal to your land speed.
- As a bonus action you can teleport up to 30 ft., even into places you cannot see. If the spot you arrive in is occupied, you arrive in the nearest legal space.