Rogue (Apath)

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Unofficial rules compendium

Skill Point Compensation Option

If using the common (around here) option to give all characters 2 additional skill points per level, rouges get a small boost to compensate for the lessened uniqueness of their large number of skill points.

With this option, a rogue gets an additional advanced talent at level 5.

Sneak Attack

A rogue can sneak attack a target that has concealment or full concealment.

Rogue Talents

Basic Talents

Cunning Trigger (Ex)

Expanded to cover all traps you know of.

Prerequisite: trapfinding.

Benefit: A rogue with this talent can use an immediate action to set off any known trap within 25 ft. + 5 ft. per 2 class levels. This requires a Disable Device check against the disarm difficulty of the trap.

Outsmart Traps (Ex)

Prerequisite: trapfinding.

After successfully disabling a trap, you can opt to bypass it (with your party) and leave it in place, armed and ready to be triggered as normal. If you attempt to disarm (or to use cunning trigger ability) on the same trap again within 24 hours, you are automatically successful.

Trapfinding (Ex)

Benefit: This is the same as the 1st level rogue class ability of the same name, made available to archetypes that give up this ability.

Advanced Talents

Evasion (Ex)

Benefit: This is the same as the 2nd level rogue class ability of the same name, made available to archetypes that give up this ability.

Trap Sense (Ex)

Prerequisite: trapfinding.

Benefit: This is the same as the 3rd level rogue class ability of the same name, made available to archetypes that give up this ability.

Uncanny Dodge (Ex)

Benefit: This is the same as the 4th level rogue class ability of the same name, made available to archetypes that give up this ability.

Trick Feint

Benefit: A rogue with this talent can make a Bluff check in place of a combat maneuver check when attempting a disarm, dirty trick, or reposition combat maneuver.

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