Rogue (Apath)
Unofficial rules compendium | |
|
Sneak Attack
A rogue can sneak attack a target that has concealment or full concealment.
Rogue Talents
The following rogue talents are available to all rogues. Some of them duplicate abilities rogues normally have, but which some archetypes give up.
Basic Talents
Cunning Trigger (Ex)
Expanded to cover all known traps.
Benefit: A rogue with this talent can use an immediate action to set off any known trap within 30 feet. Against a trap that the rogue has set herself or bypassed using Disable Device, this is automatic. Against a trap which is known but not bypassed, including one the rogue has disabled herself, it requires a Disable Device check against the disarm difficulty of the trap.
Trapfinding (Ex)
Benefit: This is the same as the 1st level rogue class ability of the same name, made available to archetypes that give up this ability.
Advanced Talents
Evasion (Ex)
Benefit: This is the same as the 2nd level rogue class ability of the same name, made available to archetypes that give up this ability.
Trap Sense (Ex)
Prerequisite: trapfinding.
Benefit: This is the same as the 3rd level rogue class ability of the same name, made available to archetypes that give up this ability.
Uncanny Dodge (Ex)
Benefit: This is the same as the 4th level rogue class ability of the same name, made available to archetypes that give up this ability.
External Links
- Revised Rogue talents - these are not in play but good inspiration.