Red Repellant (Apath)

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Unofficial rules compendium

Red Repellant

Abjuration (electricity)
Level: magus 1, sorcerer/wizard 1, witch 0
Components: V, S
Casting Time: 1 standard action
Range: touch
Target: willing creature touched
Duration: 1 hour/level (D)
Saving Throw: Reflex half, see text
Spell Resistance: yes

This spell surrounds the target in a field of red electric discharges. This gives a small electric shock to all diminutive or smaller creatures that enter or begin their turn in the caster's space. To such creatures, the spell inflicts 1 point of electrical damage per caster level and pushes it out of the caster's space. To a swarm of such creatures, the spell pushes it out of the caster's space and inflicts 1d6 points of electric damage per caster level, to a maximum of 5d6 at 5th level. This counts as an area attack against swarms. A Reflex saving throw halves the damage and prevents push (negating damage in the case of a single creature), but a new save is required on the next round if the creature remains in the area.

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